[MAP] x2: Woden's Pit + Theta v1r2

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Postby Clueless Newbie » Sat Nov 01, 2008 9:48 am

Strahlemann wrote:Great map!
I really like how you executed the theme. Very good texture work and brushwork too!
Only the lighting is a little flat (especially inside the huts). Some broken planks on the roof could let some light through to give some highlights inside the hut.

I thought about that, but bugs in the renderer provided me with lots of "holes" in the roof all by itself. I didn't need to add any, imo. Look at the floor inside and you'll see many places where the sun shines through the walls and ceiling.

Also, a solid exterior is one of the things that keeps the FPS up.
/me also votes for torches in some dark spots.

All in all a great release!
I'm looking forward to your next release 8)

8)
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Postby Clueless Newbie » Sat Nov 01, 2008 9:50 am

torus wrote:Ok, I've added dotproduct2 to it. Now, I'm working on some light sources for it. I'll also play around with the sky lighting values, maybe it can be made less flat.

I'm not sure what you guys mean by "flat" lights, but ok.

Two things regarding your mod:

1) Please hold the release a week or so so I have time to play the original. Haven't done that yet. ;)

2) When you compile the map, make sure you use -subdivisions 32. Or else.
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Postby Sven » Sat Nov 01, 2008 12:50 pm

Theta and Wodens Pit both awesom maps! Great work! O.O
Like the hole(like 300 the movie)
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Postby OverDriven » Mon Nov 10, 2008 4:09 am

This is a really good map. The only thing I don't like is the texturing. It's good for the building, but it is kind of bland otherwise. Everything in the map is the same color. Since you aren't going to update it (WHY!?!?), I hope someone does improve the textures. Maybe I'll give it a shot if I find some time.
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Postby Chubby » Mon Nov 10, 2008 6:43 am

THOSE MAPS ARE AWSOME.
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Postby Mirio » Fri Jan 02, 2009 2:49 pm

i played WodensPit yesterday and you have to fix that ground in the houses! lol its like lagging around if you walk there, many people complained about that :P
and i think it would be better if you can not jump over the houses because its a way too much camping ;) people just stay there and spawnkill :( + its easy to capture the flag if you just jump above the houses
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