Bunker_rev1_double

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Bunker_rev1_double

Postby Sven » Sat Nov 01, 2008 9:14 pm

This is a map in which i tested shaders and the next time i make shaders for obscure
and played with curved surfaces.

Download it here

Types:

Arena
CTF
DM
Kh
TDM

Some screenshots:
ImageImage
ImageImage
ImageImage
ImageImage
ImageImage
Sven
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Postby divVerent » Sat Nov 01, 2008 10:51 pm

Please fix the mapinfo in the next release:

has items and weapons
-> has weapons
This line is parsed by the game, and currently can only be "has weapons". If you insist on the items, add a second line "has items". If you do this wrong, the map won't appear in the menu.

g_grappling_hook 1

No. Use "settemp_for_type all g_grappling_hook 1" if you really must.

Also, add a radar image please.

From the screenshots, it is a very nice map otherwise. Need to play it later.

Oh, and you should probably put in a radar image. Take http://emptyset.endoftheinternet.org/~r ... c8fdce.png and save it as gfx/Bunker_rev1_double_radar.tga

A bugfixed version has been uploaded to my server and will be played.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Sven » Sun Nov 02, 2008 12:01 pm

Thank you divVarent!
I dont know how what i can write in a mapinfo.
Radarimage should be in it or did i really forgot then it is on my computer... ok ill fix it :wink:

I update the link of my first post.
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Postby Strahlemann » Sun Nov 02, 2008 12:23 pm

You're definitely making progress.
Much better then version 1...
I still don't really like the layout, but i guess it's a lot of fun on a LAN with some drunken friends ;)

But don't get too excited about bright colors and environmental fake reflections in your next maps. Use them wisely ;) But it fits the map. This time.
Aaand the overuse of _gloss seems to be a pretty common thing nowadays for nexuiz-mappers...

So go back and build more maps!
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Sven » Sun Nov 02, 2008 12:50 pm

gloss where and what is it? :wink:
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Postby Strahlemann » Sun Nov 02, 2008 1:15 pm

Image
On the left side you can see the specular reflection of the light in the "metal".
When you move, the reflections also move, which gives the effect of a specular reflecting surface. The intensity of this specular reflection is handled by the so called "glossmap" or "specularmap", which (in Nexuiz) is a texture that is named like the diffuse texture (e.g. wall.jpg) but with an added "_gloss" to the name (e.g. wall_gloss.jpg).

If the values in the gloss-map are too high (brighter pixel) the texture often tends to get that plastic-look ingame. If this is intended, it can be a good thing, but having this plastic style mixed with other styles mostly doesn't look good.

Doom3 also had this problem in some places imo.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Sven » Mon Nov 03, 2008 4:09 pm

O god i should improve my english because its not a german forum :)
Thanx again Strahlemann :D :D
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Postby Strahlemann » Wed Nov 05, 2008 2:02 pm

Also keep in mind that it's possible to have colored glossmaps. This can give some nice effects when used correctly.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby HarryButt » Wed Nov 05, 2008 3:16 pm

I like the neon colors. There's definitely potential here.
I'M BATMAN!
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Postby Dokujisan » Sun Apr 12, 2009 10:45 pm

fyi, the link at the top is broken
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