Why i mentioned the lava in the first place:
I believe that the lava-room should serve at least these purposes:
- Holding a powerful weapon that is
hard to reach, but it's still rewarding to go for it
- Give some interesting architecture to fight around
Both already are in the map, but what they should do gets totally lost due to wrong scale and the non-lethal lava. You don't even care if the Nex would be hard to reach, as the lava is not dangerous (<- that's why lava should get more deadly/deeper).
The scale already breaks even more.
It's easily possible to jump from the side straight to the Nex, therefore noone will use the long "correct" way to the Nex through the middle of the map (which is a pity). Also having the platform where the Nex is higher would result in players having more vertical fighting. The upper player always has the advantage, but as it's kinda narrow up there and jumping down could easily fail due to the (deep) lava and some guy down there shooting at you, this will give some good fights. If the scale is correct.
Don't get me wrong here, i really like your map, and you've got some good architecture/lighting and layout. That's why i don't want to see this map failing due to something stupid like scale
Aand again about the lava

: I don't care if it's like "real" lava and you can walk on it or not. Lava is a gameplay-element which needs to be used as such in the right places and in the right amount. If all maps in Nexuiz would be realistic and physically correct you could also sit down with some friends, poking each other with branches and shouting "frag", instead of playing Nexuiz...
sorry for the ranting...
I'm looking forward to the next version !
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength