[Map] The Breathium

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Postby torus » Sun Nov 09, 2008 3:32 am

[-z-] wrote:
Scrama wrote:Thanx for your feedbacks, I will fix problems with scale as fast as it possible )


Scale was my only complaint as well :). Err... wait and the lava... you can walk on it. I'd prefer you sink.

Great map otherwise!



Lava. Is. Not. Liquid! Finally, a mapper who recognizes that! Keep the lava how it is!
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Postby [-z-] » Sun Nov 09, 2008 4:00 am

torus wrote:
[-z-] wrote:
Scrama wrote:Thanx for your feedbacks, I will fix problems with scale as fast as it possible )


Scale was my only complaint as well :). Err... wait and the lava... you can walk on it. I'd prefer you sink.

Great map otherwise!



Lava. Is. Not. Liquid! Finally, a mapper who recognizes that! Keep the lava how it is!


Yeah but I'm also not the devil jesus who walks on lava.



Or maybe I am.
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Postby C.Brutail » Sun Nov 09, 2008 2:38 pm

That's not lava.That's hot,molting liquid thingy,that burns players to crisp!Everybody knows that :D
Very nice job,keep it up coming!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby BusterDBK » Thu Nov 13, 2008 10:27 pm

I've tried it out, small, quick, 1vs1 works best probably. I really like it and I'm looking forward to seeing it on the servers. A bit claustrophobic, though, I think the scaling idea is worth a try. Can't wait to see more ;) .

Also, I like the doom1-style lava, though I am not sure if this is realistic either. I say we write to the Myth Busters :D .
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Postby Scrama » Wed Nov 19, 2008 7:10 am

Lavalavalavalavalavalavalavalava
Lava is not so deep to drown in it, the depth of lava-pool is about 8 units. I think, it is normal )
I've rescaled map by 1.25 and tonight I will compile and upload it.
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Postby Dokujisan » Wed Nov 19, 2008 10:14 am

Looking forward to it :-)
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Postby Strahlemann » Wed Nov 19, 2008 12:47 pm

Why i mentioned the lava in the first place:


I believe that the lava-room should serve at least these purposes:
- Holding a powerful weapon that is hard to reach, but it's still rewarding to go for it
- Give some interesting architecture to fight around

Both already are in the map, but what they should do gets totally lost due to wrong scale and the non-lethal lava. You don't even care if the Nex would be hard to reach, as the lava is not dangerous (<- that's why lava should get more deadly/deeper).
The scale already breaks even more.
It's easily possible to jump from the side straight to the Nex, therefore noone will use the long "correct" way to the Nex through the middle of the map (which is a pity). Also having the platform where the Nex is higher would result in players having more vertical fighting. The upper player always has the advantage, but as it's kinda narrow up there and jumping down could easily fail due to the (deep) lava and some guy down there shooting at you, this will give some good fights. If the scale is correct.
Don't get me wrong here, i really like your map, and you've got some good architecture/lighting and layout. That's why i don't want to see this map failing due to something stupid like scale ;)

Aand again about the lava :P : I don't care if it's like "real" lava and you can walk on it or not. Lava is a gameplay-element which needs to be used as such in the right places and in the right amount. If all maps in Nexuiz would be realistic and physically correct you could also sit down with some friends, poking each other with branches and shouting "frag", instead of playing Nexuiz...
sorry for the ranting...

I'm looking forward to the next version !
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Alien » Wed Nov 19, 2008 1:24 pm

Lava can be liquid and not so dependant on the temperature, so I see no problem here. :)
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Postby [-z-] » Wed Nov 19, 2008 3:21 pm

Strahlemann wrote:If all maps in Nexuiz would be realistic and physically correct you could also sit down with some friends, poking each other with branches and shouting "frag", instead of playing Nexuiz...

hahaha, wonderful imagery.


I do appreciate your explaination about the lava and the layout of maps. I see that you have this down to a science.
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Postby Scrama » Thu Nov 20, 2008 10:47 am

Image

Taste it!

Map rescale via 1.25 - done
Lava pool depth - done
Hagar instead of Nex - done
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