Greatwall Revisited

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Greatwall Revisited

Postby FruitieX » Wed Dec 24, 2008 8:26 am

Merry xmas!
Finally I have the map ready for an 'early beta release' :)
Hopefully you won't find gameplay too similar to the other greatwalls, after some testing I came to the conclusion that it shouldn't be.
Everything released under the GPL_v2, some textures from www.burningwell.org. (according to the site, you are free to use them as you wish) Torch and terrain made in Blender. BGM music by SC0RP; thanks for your awesome work, once again! :)

Download: http://www.hrfdesign.com/crap/maps/ctf/ ... d_b2r2.pk3

Just some quick screens:
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Last edited by FruitieX on Sun Apr 26, 2009 6:38 am, edited 5 times in total.
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Postby Alien » Wed Dec 24, 2008 9:28 am

Very nice. Actually superb map.

The only problem I found is the clipping. It seems you can go around the lava lake going on the side of the hills, but because of clipping you fall down. And there is no way how to jump out of lava lake.

You made camping tower useful. :) The best way to remove turrets is with nex. But I wonder how the gameplay goes if the camping tower will be taken over by good nexer. Great, that you didn't place cells and nex there and you need to go for a walk to take it.

And of course, sc0rp music rocks.
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Postby Fisume! » Wed Dec 24, 2008 10:54 am

Great job so far FruitieX.

The soundtrack from Scorp is great, like usual. Big Thumbs up at the Snipertower, it was a great idea and it's now useful too :) Oh and you can't see the enemy base, that's good too. Some things I would change:

There are 2 mega armors near the base. Please remove this one between the trees:

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You could add ~6 small armor packs there.

You added one mega armor on the greatwall, but I would like to see a 2nd one at the other site:

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Maybe between the green trees?

Then there is not much ammo for e.g. the nex (electro, crylink, hlac). The way under the greatwall could be filled with some ammo packs and maybe small heahlt packs, don't you think so?

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Anyway, overall a very good map. Didn't play any game on it yet. Only thing which looks a bit strange are the trees around the map, but this shouldn't be such a big problem.
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Postby FruitieX » Wed Dec 24, 2008 12:42 pm

Ok, I fixed the clips so you can't move on the side of the wall anymore (near the lava), and moved/added some items as Fisume suggested. See first post for new download link.

Edit: ANOTHER release, fixed a clipping problem mentioned by SC0RP. I guess nobody has yet put it on a server, so whatever :p
Last edited by FruitieX on Wed Dec 24, 2008 2:31 pm, edited 1 time in total.
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Postby Chubby » Wed Dec 24, 2008 1:39 pm

Awsome looking map!
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Postby SavageX » Sun Dec 28, 2008 11:54 am

Awesome.

Are those missing textures?

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I found that e.g. "fog 0.01 1 1 1" gives a nice "fresh morning" feel to this map.
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Postby Mirio » Tue Dec 30, 2008 8:22 pm

probably you already fixed it ^.^
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Postby MaStEr » Wed Dec 31, 2008 9:14 am

ohhh, this map is awesome best greatwall version !!! and the soundtrack is nice too!

good work FruitieX :)
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Postby esteel » Thu Jan 08, 2009 12:26 am

You might want to test your map with a current svn checkout.. the physics were changed slightly and some people complained its not harder to cross the lava via jumppads. I have not yet had time to test this.
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Postby Sepelio » Thu Jan 08, 2009 2:42 am

esteel wrote:You might want to test your map with a current svn checkout.. the physics were changed slightly and some people complained its not harder to cross the lava via jumppads. I have not yet had time to test this.


The problems occur mostly when you try to alter your trajectory left or right. I'd say just boost the jump pads power a little.
Possibly not the worst mapper in the world.

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http://xeno.planetnexuiz.com/blog/?author=5
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