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Postby Fisume! » Thu Jan 08, 2009 2:19 pm

SavageX wrote:Awesome.[...]
I found that e.g. "fog 0.01 1 1 1" gives a nice "fresh morning" feel to this map.


Indeed. We need more maps like this one. Thumbs up :-)
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Postby FruitieX » Thu Jan 08, 2009 8:22 pm

I have a new version coming soon, but I can't seem to get rid of the extremely blurred shadows on the terrain... (even if i split it up into many "objects" in blender, q3map2 will complain the surfaces are too big and it'll increase the lightgrid size)
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Postby Sepelio » Thu Jan 08, 2009 8:55 pm

FruitieX wrote:I have a new version coming soon, but I can't seem to get rid of the extremely blurred shadows on the terrain... (even if i split it up into many "objects" in blender, q3map2 will complain the surfaces are too big and it'll increase the lightgrid size)


Isnt there a way around this by using custom lightmaps or something? Just a guess.
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Postby SC0RP » Sun Jan 11, 2009 10:36 pm

Funk 8)
http://soundcloud.com/sc0rp
http://soundcloud.com/id-conscious
http://www.myspace.com/sc0rpnex

irc: #nexuiz.sound & #Nexuiz.independent on quakenet.org
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Postby FruitieX » Thu Jan 15, 2009 9:45 pm

Mirio wrote:probably you already fixed it ^.^
Image


Can anyone confirm? Maybe that texture was added into svn, and was not present in 2.4.2?


On another note, I've fixed the lightmap problems with help from tZork, and fixed all problems reported here and on irc, so a new beta is coming soon... ;)
(Still beta, because I have some things to fix before the first release. Eventually I'll add 3D trees, better grass, better mountain textures and so on, mostly visual stuff)
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Postby Mirio » Thu Jan 15, 2009 10:48 pm

ok yeah i use 2.4.2 , because of that.
but actually 1 or 2 jumppads got textures
ginseng
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Postby FruitieX » Sat Jan 17, 2009 2:26 pm

Mirio wrote:ok yeah i use 2.4.2 , because of that.
but actually 1 or 2 jumppads got textures


Is it the red or blue side jumppads that lack a texture?
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Postby Mirio » Sat Jan 17, 2009 3:20 pm

FruitieX wrote:
Mirio wrote:ok yeah i use 2.4.2 , because of that.
but actually 1 or 2 jumppads got textures


Is it the red or blue side jumppads that lack a texture?

all 4 jumppads on the red side :)
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Postby esteel » Sun Jan 18, 2009 12:10 am

Well it could also be an broken shader file in one of your installed custom maps..
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Postby Ubuntoz » Tue Jan 20, 2009 10:09 pm

Awesome but the trees are 2d...maybe it will be nice to have 3d models like ons-reborn
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