fabzctf_v4r2

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fabzctf_v4r2

Postby fabz0r » Fri Jan 02, 2009 10:47 pm

a while i posted u shots of fabzctf_v4r1, thinking that the map was safely on the server. It was on the server all right but the pk3 got corrupted and i lost my backup of it. I made a new map here witch is similar to the old one but is bloated, heavy and has some pretty yet largely useless features that might make your computer catch on fire. I hope you like it, let me know what you think.

download fabzctf_v4r2 (45 megs) from http://www.fabianrosten.com/fabzctf_v4r2.pk3

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Postby torus » Fri Jan 02, 2009 11:15 pm

Overall, it's decent. Some parts are cramped, and the killer-pillar in the middle is really annoying, but I think it'll be playable. There is at least 1 obvious bug (the curved patches on the back walls of the 'church' area (flag room) don't actually meet the wall).

I WOULD like to say, however, that I'm kind of astonished at how pretty the rt-lights are in this map. You combined them with the stained-glass windows, and I didn't know before this that RT lights are colored when they cast light through alpha-textures. I'll have to make use of that in my work at some point :D
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Postby cortez » Fri Jan 02, 2009 11:43 pm

looks good for complaints look at torus post :)

oh and why dont you finish your previous map
Aneurysm 4 the win !!!!! :D
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Postby [-z-] » Sat Jan 03, 2009 3:56 am

I've responded to you about this on IRC. If you'd like more ideas I'd be happy to talk your ear off. You should check out this map: http://maps.nexuizninjaz.com/polo3ctf1_nex_v1r1.pk3

It has a lot of the elements I was talking about on IRC.

why dont you finish your previous map
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rtlights cast through alpha textures

Postby fabz0r » Tue Jan 06, 2009 4:15 am

they are rt lights, thier not alpha textures.

the textures are jpeg, i achieved the effect by pure trickery, thier just cubemapped lights, like the lava ball in quake 1 (darkplaces)

its simply a matter of lining up the rtlight with the texture, to create the illusion that the texture has something to do with the light. It doesnt, it just looks like it does :)
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