[Assault Map] EVAD Project

Moderators: Nexuiz Moderators, Moderators

Postby tundramagi » Mon Jan 26, 2009 5:18 pm

The lasers should be faster if you have the very latest SVN client/server: in these you can set the dynamic light to be turrned off at the end of the laser per-laser, and that is set so in the map to improve performance (especially in the grid room).

I don't remeber where the entity zoo map is, it's on div0s site somewhere. However I do have it and I will upload it to a folder on my site when I get home and will post a link to it. It has most all the entities and is very informative as how to use them thusly.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby Sven » Mon Jan 26, 2009 5:26 pm

thank you very much! :D
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby Sven » Mon Jan 26, 2009 5:50 pm

can you give the link to div0 site?
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby tundramagi » Wed Jan 28, 2009 2:06 pm

Updated map to v14: added 2 nuclear reactors and made the glass in the last laser hall reflective so if you have a great computer it can look real nice.

S: Here's the map by mofar:
https://cat2.optus.nu/nexuizserv/otherm ... nts_r3.map
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tundramagi » Wed Jan 28, 2009 5:17 pm

Here's some pics from latest evadproject (v14) release:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Here's a 3d anaglyph image:
Image
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby Sven » Thu Jan 29, 2009 7:27 am

thank you :D now i can rule the world!! muhahahahaha :D :P :)
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby tundramagi » Sun Mar 22, 2009 1:39 pm

tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby tundramagi » Mon Mar 23, 2009 8:23 pm

Lazerz: Amongst you is pretty much the manefistation of a great deal of problem.

Image
Image
Image

Your thoughts on v15?
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

Postby Darcshadow7 » Mon Mar 23, 2009 11:18 pm

I played this level a couple of times, i couldnt get past the first part. :P

I guess i need to play it more often. :)

Anyway, nice level, good job! 4.87/5
http://www.odf-online.org/ Home to Flight Back, D321GO!, and other Descent related projects, all open source!
Darcshadow7
Alien
 
Posts: 168
Joined: Fri Feb 13, 2009 4:34 pm
Location: Peoria, Arizona

Postby tundramagi » Tue Mar 24, 2009 1:06 am

Darcshadow7 wrote:I played this level a couple of times, i couldnt get past the first part. :P

I guess i need to play it more often. :)

Anyway, nice level, good job! 4.87/5


Thanks :D. If you are having trouble jumping the last "hurdle" in the crush-hallway here is a tip: use the mortar rather than the laser (also, crouch while doing this mortar jump manouver). The mortar seems to work more often for the jump than the laser. What I do is I turn my back to the hurdle, and mortar jump while crouched over it. If you do it right you'll then beable to walk over the octogon triggers and open up the side hallways for 5 min at a time.

If you're having real trouble you can have a teammate who's good in movement defeat the 1st hall.
tundramagi
Forum addon
 
Posts: 974
Joined: Sun Jan 04, 2009 4:53 pm

PreviousNext

Return to Nexuiz - Map Releases

Who is online

Users browsing this forum: No registered users and 1 guest

cron