[Nexball Map] Nexball Challenge Number 1

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[Nexball Map] Nexball Challenge Number 1

Postby Sven » Thu Jan 22, 2009 9:52 am

I didnt found a better name but may you? :D
ok here a scree and the download link.
and the picture does not match with the map because the mirror in the middle isnt there ;)
and i forgot to put the mirror texture in the pk3 ;) but fot testing...
Download the map here ;)
Image
Image
touch the button from the picture below in tthe middle in nexuiz ;)
and when you tested it, say me, what do you miss and so on :D
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Postby PinkRobot » Thu Jan 22, 2009 8:12 pm

Sven, nice map. I like the idea. The goals are great as well as the ball spawn.

I would appreciate the jumppads being a bit more clear to be jumppads, maybe give them more classic jumppad like texture?

Also, there is a func_door without a brush in the map causing this error on my console:

======OBJECT ERROR======

server EDICT 99:
absmin ' -1.0000 -1.0000 -1.0000'
absmax ' 1.0000 1.0000 1.0000'
movetype 7.0000
solid 4.0000
classname func_door
movedir ' 0.0000 0.0000 -1.0000'
server OBJECT ERROR in objerror:
InitMovingBrushTrigger: no brushes found!
Now with new shiny avatar.
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Postby Sven » Fri Jan 23, 2009 6:54 am

Ok i make it to "jumppads!" :D
and i remember that i deleted all doors :wink: ill try to fix it however :P
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Postby PinkRobot » Fri Jan 23, 2009 9:18 am

You may be perfectly capable of doing this already, so in that case pardon me. On the other hand, maybe you're not and this piece advice can prevent a long search :)

If you have the option enabled to show names in Radiant for the entities, look at the 0,0,0 point in your map. There is probably a "func_door" written there. Now press L to bring up the list of entities in the map. There should be a func_door without an arrow somewhere. If when you select it in the list, the "func_door" written at 0,0,0 is colored red, press backspace to delete it. Problem solved.
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Postby Sven » Fri Jan 23, 2009 7:23 pm

ok you was right im sorry after your first reply i search for it and found it...0 0 0 how you said i found the mistake todays morning :wink: but i only could fix it in a texteditor :wink:
i was faster then you :P xD
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Postby [-z-] » Fri Jan 23, 2009 7:26 pm

So when will you be releasing the next version so I can toss it on the server with fixes?
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Postby Sven » Fri Jan 23, 2009 7:55 pm

this weekend with all fixes hofully :wink: because today ill make a tutorial for a gimpforum for a "nightvision effect" but thy that you would put it on the server :D
the nightvision looks so:
Image
and the original is the picture above :D
Last edited by Sven on Fri Jan 23, 2009 8:12 pm, edited 1 time in total.
Sven
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Postby Sven » Fri Jan 23, 2009 7:57 pm

have you some ideas for this map? a little thing that you miss?
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Postby divVerent » Fri Jan 23, 2009 8:27 pm

Sven wrote:this weekend with all fixes hofully :wink: because today ill make a tutorial for a gimpforum for a "nightvision effect" but thy that you would put it on the server :D
the nightvision looks so:
Image
and the original is the picture above :D


Can you post the link to that? It might be a cool hack in glsl :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Sven » Sat Jan 24, 2009 9:22 am

can you translate it in german?! because i cant undaerstand: "It might be a cool hack in glsl " :wink:
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