[MAP] Sym Dusty v2r1

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[MAP] Sym Dusty v2r1

Postby Sepelio » Wed Jan 28, 2009 10:44 pm

Right. I finally got round to doing it. The map is completely different.

-New geometry, looks prettier. Made the bases larger. Added mortar.
-New texturing, probably not the best but MUCH better than it was
- "secret" area. I thought the map could maybe do with another route to attack.

Used high res light maps for it now I've got my svn working properly. The only thing is, I cant find out where the feck it stores screenshots. So this is the only one I have been able to procure:

Image

http://www.mediafire.com/?ezvwzwz5zl2
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Postby [-z-] » Wed Jan 28, 2009 11:14 pm

I don't like the player clip at the rocket launcher but otherwise it's a pretty nice map :)
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Postby Sepelio » Thu Jan 29, 2009 12:03 am

[-z-] wrote:I don't like the player clip at the rocket launcher but otherwise it's a pretty nice map :)


I knew someone would complain about that :P
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Postby ai » Thu Jan 29, 2009 12:05 am

There is a caulk issue on those boxes where the MH is. If you stand on the above level you can look through. Not much of an issue that can be misused, but it doesn't look nice :)
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Postby Sepelio » Thu Jan 29, 2009 12:30 am

ai wrote:There is a caulk issue on those boxes where the MH is. If you stand on the above level you can look through. Not much of an issue that can be misused, but it doesn't look nice :)


I dont see it, can you post a screenshot?
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Postby Grasshopper » Thu Jan 29, 2009 2:30 am

i ddnt see anything wrong either .

i like this version best . its not so cramped and should hold more players . the secret hall is a nice touch .
great job.
Last edited by Grasshopper on Thu Jan 29, 2009 2:40 am, edited 1 time in total.
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Postby ai » Thu Jan 29, 2009 2:39 am

Screens:
http://ai.planetnexuiz.de/Pics/nexuiz000030.jpg
http://ai.planetnexuiz.de/Pics/nexuiz000031.jpg

Oh while I'm here as well. That red flag is old, it has hard coded somewhere to use the old flag. The blue flag is the new one, but the red is this circle seen in the pictures. This should be fixed as well. The fullbright is gone so it's also harder to see the red flag now as well, making it a bit easier for the blue team.
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Postby Sepelio » Thu Jan 29, 2009 4:40 am

ai, from those screens, you are running the old version of the map for some reason. The errors have been resolved in this one! :lol:
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Postby ai » Thu Jan 29, 2009 10:36 am

That's the map I play on the .de greens server. Suppose it runs the old one then. Thought it was the newer one.
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Postby Sepelio » Thu Jan 29, 2009 4:02 pm

The one on greens is the first version, and it is quite bad. I only really made it as an experiment to see if a symmetrical dusty would actually work. It did, so I made the next version to be far superior in every way.

Que evil laugh.
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