[CTF] Spyglass v2

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[CTF] Spyglass v2

Postby Ronan » Mon Feb 09, 2009 3:25 am

Layout version 2, scaled up, more adapted to nexuiz gameplay : a capture need now between 10 and 20 seconds.

http://91.121.200.104:8090/files/spyglass_v2_nex.pk3
(with bot waypoints, radarmap, rtlights, external lightmaps)

The map includes the new weapons, the seeker and camping rifle which can... perforate the glass. :P
2.4.2 server admins can use this .ent file ( in data/maps/ ) to replace seeker and CR by hagar and machinegun. 2.4.2 client are compatible, only limited by vertex lighting.


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Postby esteel » Mon Feb 09, 2009 9:59 am

Sounds nice, i put it on my server so people can test it
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Postby Ozomahtli » Sat Feb 21, 2009 8:09 pm

It is a great map but i found a little glitch i don't know if you allready knew but i will give the link of the video i made on Youtube.

Link = http://www.youtube.com/watch?v=NzolRJ3RYBE
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Postby Mirio » Sat Feb 21, 2009 8:47 pm

you are so evil Ronan :P
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Postby Ozomahtli » Sat Feb 21, 2009 8:51 pm

Mirio wrote:you are so evil Ronan :P



whats evil about it.? XD :D
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Postby Ronan » Sat Feb 21, 2009 9:59 pm

You are just unlucky, you can try the same movement 100 or 1000 times and you won't fall down. I would say it's more an engine bug, during one frame it doesn't consider the wall solid, maybe a wrong movement interpolation.

Here you can see the brushes collision, there is no hole.
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You have to live with that, and know you can go through a wall on any map at any time. I remember someone reported the same kind of bug in the reservoir elevator. :P
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Postby Ozomahtli » Sun Feb 22, 2009 10:15 am

Yeah i saw that one it is on youtube too and of the glitch i saw you are maybe right because it was when somebody shot me with the T.A.G. Seeker.
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Postby Chubby » Sun Feb 22, 2009 4:07 pm

Nice map, but the old one is better IMO
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Postby terencehill » Sun Feb 22, 2009 4:54 pm

I'd like more this map if scaled less vertically. The ramps are almost unusable while bunnyhopping. I hate it.
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Postby Sepelio » Sun Feb 22, 2009 5:37 pm

terencehill wrote:I'd like more this map if scaled less vertically. The ramps are almost unusable while bunnyhopping. I hate it.


This annoys me as well. Makes me go slowwww.

As to the other bug, definately engine related. I've seen it happen on Moonstone, Dance and various other maps. On Dance I was actually stuck inside the wall and could freely walk around inside it.
Possibly not the worst mapper in the world.

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http://xeno.planetnexuiz.com/blog/?author=5
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