[CTF] Spyglass v2

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Postby Mirio » Sun Feb 22, 2009 6:03 pm

Sepelio wrote:
terencehill wrote:I'd like more this map if scaled less vertically. The ramps are almost unusable while bunnyhopping. I hate it.


This annoys me as well. Makes me go slowwww.

As to the other bug, definately engine related. I've seen it happen on Moonstone, Dance and various other maps. On Dance I was actually stuck inside the wall and could freely walk around inside it.

Franco fell out of Greatwall :P
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Postby esteel » Mon Feb 23, 2009 1:23 pm

That bug should be fixed in the engine (in svn/next version that is..)
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Postby divVerent » Mon Feb 23, 2009 2:59 pm

Can anyone reproduce it?

Does it still happen after DarkPlaces r8752?
Did it happen before DarkPlaces r8749?

It might very well be caused by the set of patches r8749, r8750 and r8752.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ronan » Mon Feb 23, 2009 5:08 pm

When I checked the server pn.de where the video was recorded, it was still using rev8747, so before the know issues.

terencehill wrote:I'd like more this map if scaled less vertically. The ramps are almost unusable while bunnyhopping. I hate it.


With laser jump, and even worst quad jump and rocket jump, it's very difficult to have in Nexuiz a map suitable for serious vertical action. What the point if one can grab the flag alone in 2 secs and bring it back as faster. That the only reason the ramp have to be so high without having a map too large. But yeah if you don't have enough speed, the ramps will slow you down. The tip is to push with the laser on the wall, you often have 25 hp at the ramp bottom and 25 armors at the top, so almost harmless. For the laser haters, they can still find some fun with the tag seeker or using the camping rifle through the glass. Others will just avoid the map I suppose...
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