[ new map] edurneum_v1

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[ new map] edurneum_v1

Postby BARTUC » Sat Feb 21, 2009 11:05 am

Hi all,
I have made a new ctf map for nexuiz and i want to receive some comments on it.
This link allow you to download the map.

http://files.filefront.com/edurneum+v1p ... einfo.html

These are some screen srom the map

http://static3.filefront.com/images/per ... wrdcih.jpg

http://static3.filefront.com/images/per ... apnenp.jpg

http://static3.filefront.com/images/per ... exjyzq.jpg

Thanks for the comments :D
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Postby Ozomahtli » Sat Feb 21, 2009 11:45 am

At the screenshots you gave the maps looks awasome i hope it will be on some servers soon. :P
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Postby Ronan » Sat Feb 21, 2009 12:28 pm

Is it an official release or your working copy ?

The layout seem interesting, but your map is unplayable because there isn't any jumppad. But since I see arrows on the ground, I suppose it's where you want to add them. Unless you want the map to be played with the hook, in the case specify it in the mapinfo.

About the design, add more color, to differentiate clearly the blue base, the red base, and the middle part. For that don't hesitate to modify or provide your own textures.

Your map have some potential, but it really need to be fixed. :)
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Postby ai » Sat Feb 21, 2009 12:47 pm

The map does look really fun. But I also agree with Ronan to add a bit more color to differentiate the bases. I like the layout and design of this map, looks nice. I would suggest putting in more covers for the players. If a good Nexer joins he could ruin the entire game as there isn't much covers for them. I would recommend adding something in the middle to prevent people from Nexing right into the enemy's base and also preventing them from spawn fragging.

This clean design and these colors reminds me of Trackmania Nations :) I like that feel.
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Postby BARTUC » Sat Feb 21, 2009 1:15 pm

first thanks for the comments

second :

The layout seem interesting, but your map is unplayable because there isn't any jumppad. But since I see arrows on the ground, I suppose it's where you want to add them


Ronan i 've already put the jumppads into the map :D, the circles that you see are the jp and they work good into my map.
For a time i've tink to have posted a beta version without jump pads but jump pads work.
Try the map

For the color of the base i can put some, is unuseful in my opinion but i can do something if you thing that is necessary to emprove the map :D

For the rest

I would suggest putting in more covers for the players. If a good Nexer joins he could ruin the entire game as there isn't much covers for them.


is right, when i was creating my map i think to put weapon clip into all wall.
i mean this kind of wall

http://static3.filefront.com/images/per ... qhxtvg.jpg

For a sniper is impossibile to hit somebody behind, maybe a rocket can cause damage but not a nex shot.
Anyway i can put some other sniping block or i can modifie the spawn point to prevent spwan frag
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Postby BARTUC » Sun Mar 01, 2009 4:31 pm

i made a new version of my map
i follow Ronan comments to color the two bases and i put some other sniping blocks
if you want to try the map use the following link

DOWNLOAD EDURNEUM_V2
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Postby Chubby » Sun Mar 01, 2009 6:45 pm

hehe, more place to hide...... good for a nexer like me
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Postby RoKenn » Sun Mar 01, 2009 7:09 pm

BARTUC wrote:Ronan i 've already put the jumppads into the map :D, the circles that you see are the jp and they work good into my map.


No, you haven't. :P

At least they're not working for me (SVN client).

Anyone has an idea why?

EDIT: In 2.4.2 they work. Maybe Giuseppe's map has the same problem and is supposed to have more jump pads?
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
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Postby BARTUC » Sun Mar 01, 2009 7:51 pm

RoKenn wrote:
BARTUC wrote:Ronan i 've already put the jumppads into the map :D, the circles that you see are the jp and they work good into my map.


No, you haven't. :P

At least they're not working for me (SVN client).

Anyone has an idea why?

EDIT: In 2.4.2 they work. Maybe Giuseppe's map has the same problem and is supposed to have more jump pads?


i'm talking with giuseppe via icq now :D

the problem is the info_null entity
who make the svn make a big problem
the older map like 0ups_beta, that was q3 maps can't work on svn and nexuiz 2.5 because they use the info_null like me and giuseppe
For my map and giuseppe map there are no problems
We can change the entity but for the older one ???
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Postby tZork » Mon Mar 02, 2009 3:17 am

The map looks interesting, havent tried it yet but l give it a spin soon enough =)

info_null should never be used like that. its a bug that it worked in 2.4.2 :P info_null is for adding targeting information to the map compiler, like targeted spotlights. like the name suggests the are supposed to be removed at map load.
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<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
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<Samua>Lies, that only applies to other people.
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