[ new map] edurneum_v1

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Postby BARTUC » Mon Mar 02, 2009 4:42 pm

o understood

A new version, now the jump pad work even on svn
i hope :D

http://files.filefront.com/edurneum+v3p ... einfo.html
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Postby giuseppe » Tue Mar 03, 2009 6:09 pm

I like the map.
Have a clean design, space for much player,
and we can have a lot of fun i think.
I want try the map online.
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Postby BARTUC » Sun Mar 08, 2009 10:10 pm

i made the last version of Edurneum, i have adjusted some jump pad problems
if you want to try them use this link.
this is the last beta version of Edurneum, if no one tell me nothing i will transform into the first official version

Have fun
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Postby Ronan » Mon Mar 09, 2009 12:29 am

Then I will post only the negative points. :)

* The invisible trigger_hurt in the sky is stupid. If you want to prevent people to cap too fast with the strength powerup, don't worry, in 2.5 self push was reduced a lot.

* you added the shotgun but it's a bit useless since it's a starting weapon. You should replace it, by a new weapon for example.

* one should be able to reach the flag from these 2 platforms without laserjumping :
Image

* the jumppad at the back send you directly into the middle pillar, no way to stay up so you fall in the void. It's very confusing. The player should be sent directly to the flag (the jumppad is not easy to reach anyway), that would solve the previous problem and make moving in the map more enjoyable.
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Postby BARTUC » Wed Mar 11, 2009 8:19 pm

First : the trigger_hurt in the sky is stupid ??? :D
Even in facing_world there is one, i've never listen nobody that think that is a stupid trigger.
i see that in nexuiz 2.5 movement were reduced but the map is playable also in nexuiz 2.4.2.
the trigger is not a problem :D

second : the jump pad is made for attack the enemy not to defend,
i mean this :

http://static3.filefront.com/images/per ... fypodo.jpg

Let see this video :

http://files.filefront.com/how+to+attac ... einfo.html

this explain my idea of attack in edurneum, i've made the map with this layout for make that jumps
Of course this a tecnical map, is not easy to play for a beginner

third : for the shot gun i have delete that weapon and put a rocket launcher
it was stupid lo let a weapon like that

fourth : for the last jump pads i put a couple but i want to leave the base approachable from only one jump pad.

Now i think the map is ready :)

DOWNLOAD EDURNEUM_BETA_V5

or not ???
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Postby Chubby » Wed Mar 11, 2009 10:25 pm

the trigger on facing ïs stupid.
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Postby BARTUC » Thu Mar 12, 2009 9:22 am

Chubby wrote:the trigger on facing ïs stupid.


you are the first :D

Also my method prevent people to use the skybox as a wall to append with grapling hook
i see a lot of time that thing inside map like capturecity_v2r1 and i hate that thing because is stupid.
Sorry but my method is not stupid :D
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Postby divVerent » Thu Mar 12, 2009 9:44 am

Skygrapple is no longer working in 2.5 anyway, you can remove that trigger again :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby PinkRobot » Thu Mar 12, 2009 9:45 am

You should start mapping for 2.5, it is just around the corner ;) In 2.5 you can't hook to the sky anymore (unless of course there is a hook blocking clip in front of the sky like on warfare).

It's my personal opinion you should not be killed by something you can't see, on any map. Only exception is falling down from a space map, because there the only other option is fall into the void for the rest of the game :P Or maybe a trigger impulse to throw you back on? :D

Edit: bah :P
Now with new shiny avatar.
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Postby BARTUC » Thu Mar 12, 2009 9:48 am

divVerent wrote:Skygrapple is no longer working in 2.5 anyway, you can remove that trigger again :P


this is a good news

edit :
here the last versione without the second trigger
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