[v0r1] A Tribute to Nexuiz (atribute)

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Postby giuseppe » Mon Mar 02, 2009 5:29 pm

thank u for the hint :)
if u have also a comment for the map and the patch u make me a happy mapper :D
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Postby tundramagi » Wed Mar 04, 2009 3:04 am

More pictures of that kitty kat that you use for your avatar please.
KITTY KITTY KITTY KITTY KITTY KITTY KITTY!
What is the kitty's name?
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Postby Psychcf » Wed Mar 04, 2009 3:28 am

This map looks awesome, looking forward to seeing how it plays
Last edited by Psychcf on Sun Aug 23, 2009 7:32 pm, edited 1 time in total.
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Postby esteel » Wed Mar 04, 2009 10:47 am

Lets please keep to the topic or i'll delete stupid posts..
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Postby giuseppe » Wed Mar 04, 2009 2:53 pm

I want put focus on my last post about the map.

in the atribute_v0r0.pk3 the map have a problem with jump pads in nexuiz 2.5 beta
the problem is the use of wrong entity info_null instead the apprpriate target_position.

than there is now a patch atribute_v0r0patch.pk3
with this patch in data folder with the map i think jump pads works in nexuiz 2.5 beta

entiy patch for jump pads / put in data folder with map pk3

plase tell me if the patch works.

Now i'm working to optimize fps. The lurk model sure are heavy to render on some systems.
Last edited by giuseppe on Wed Aug 12, 2009 6:11 pm, edited 1 time in total.
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Postby tundramagi » Wed Mar 04, 2009 5:08 pm

About the map;
Nexuiz now supports monsters.
Could you model a kitty cat in blender or maya or whatever it is you kids use these days as a monster and add some to your level attribute.
They will roam around and bite people as kitty kats are always happy to do.
Kitty cats. Kitty kitty kitty kitty kitty kitty kitty kitty kitty.
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Postby RoKenn » Thu Mar 05, 2009 7:55 pm

giuseppe wrote:the patch works.


Precisely, it works! :D


BTW: I just noticed that one can't fall from the map. Hey, you prevent me from doing my hobby and shoot other guys into space. :cry:

As for FPS: I only noticed drops down to 120 from my default of 125, both outside and in the statue room. And my GPU does have problems with some recent maps.
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
Image
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Postby giuseppe » Fri Mar 06, 2009 7:40 pm

Thank u Rokenn! good news, the patch works!

Nice hobby, i have too :D
Well i take in consideration your hint!

You really dont have fps problems with may map but there are player that
with may map in nexuiz 2.5 beta have 20 fps in lurk room.
That's way im working to optimize fps, i cant do miracle :(,
but at current testing stage on my pc i have improved about 6 fps (20%).
Last edited by giuseppe on Wed Aug 12, 2009 6:09 pm, edited 2 times in total.
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Postby Ronan » Sun Mar 15, 2009 1:47 pm

Yes the poly count in the lurk room is a bit high, you can display some stats with r_speeds 1.
About your nexgun museum, the 2nd model is coming back in nex2.5 as the minstanex. :wink:
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Postby giuseppe » Sun Mar 22, 2009 11:23 am

im working to make a version of that lurk model about 1400 polygons
instead the original 2800 polygons
and also i want reduce polygons of terrain (900)
and im adding hint brushes with a little good result
i hope this help :)
about the nex gun back in nexuiz 2.5, but i know with a new skin, im right?
Last edited by giuseppe on Wed Aug 12, 2009 6:12 pm, edited 1 time in total.
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