[v0r1] A Tribute to Nexuiz (atribute)

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v0r1

Postby giuseppe » Sat Aug 08, 2009 6:36 pm

Atribute v0r1.
Changes form v0r0:

- lurk model polycounts now is 1385 instead 2878 of original
- new terrain with half polycount
- added structural and hint brushs to improve portals flow
- moved some entities
- added crylink and hagar
- added a gloss map for marble
- new skybox (same sun settings) mp_dot from http://menczel.extra.hu/q3sky.html
- at the end of terrain now a trigger hurt to frag players down
- added some lamps
- reduced BSP size about 3Mb (pk3 about 500Kb)
- added waypoints file

now i think the map take better fps

atribute_v0r1.pk3
giuseppe
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Postby hazmat643 » Sun Aug 23, 2009 11:32 am

this map is a testament to nexuiz history. i love the guns on display i thought that was very creative :D
Strength is irrelevant
Resistance is futile

(\/)
(-_-)
(")(")
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Postby giuseppe » Mon Aug 24, 2009 7:33 pm

Thank u hazmat643. :D

Yeah my idea started taking a look at old style architecture.
Than the changes in new version of nexuiz suggest me to mark the moment
with this tribute to nexuiz.

Now im just working on the map to optimize brushes and
to add maybe some new weapons.
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Postby Dokujisan » Sun Oct 11, 2009 2:00 am

so.... how do you get to the secret room? :-)
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Postby giuseppe » Fri Oct 16, 2009 7:01 pm

There is a picture the lurk can see
that suggest you where should be
but the portal cant be in your eyes
immagination you need I advice


:D

means there is a not visible teleport but u can find a hint :)

PS New version is almost done but i can test on nexuiz 2.5.1
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