Nexrun1_fun -- 2nd jump made easier

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Nexrun1_fun -- 2nd jump made easier

Postby [-z-] » Wed Mar 04, 2009 6:58 pm

http://maps.nexuizninjaz.com/nexrun1_fun.pk3

I like a challenge as much as anyone but nexrun1 is far too elitist for the general population. I've double the size of the 2nd block to make this map a more leisurely activity.
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Postby Icarus » Wed Mar 04, 2009 8:33 pm

it was never meant to be a "leisurely activity". it was never like that in the ORIGINAL nexrun1 and that is why i made it as hard as it is now.
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Postby [-z-] » Wed Mar 04, 2009 10:06 pm

OH NO, I forked a map and it's different from the original author's idea!!!!!!!!!!!1
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Postby Icarus » Wed Mar 04, 2009 10:35 pm

i have no problem with you changing the map. im changing it as we speak. the only problem i have is that you are the only person who has come to me having a problem with the difficulty of the jump. others have said they like the challenge. so it just doesnt make sense to me.
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Postby [-z-] » Wed Mar 04, 2009 11:17 pm

I challenge that fact but arguing about it is a useless endeavor, the map is already made and in the rotation, now people of all skills can enjoy the map.
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Postby Revenant » Thu Mar 05, 2009 12:21 am

Nexrun1 as in the one I made? It was never my intention for it to be an extremely hard jump.. I find it extremely easy but I dont know if people are playing with the same physics as what i made it for
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Postby Icarus » Thu Mar 05, 2009 12:22 am

yes Revenant it is extremely easy once you learn how the physics work. that was my intention for the remake i made of your map (i hope thats ok). i wanted people to understand the new 2.5 physics.
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Postby esteel » Thu Mar 05, 2009 11:00 am

Could it simply be harder with the 2.5beta physics? They got changed a bit after all and i think Z uses that one
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Postby divVerent » Thu Mar 05, 2009 11:12 am

Speaking of which, what is so bad about the second part? I managed to do it once in the first version too, but never get the very first jump right (so I had to use cheats to get to try the other parts).

You ARE talking about the hagar climbing stuff, aren't you? That's hard, but doable.

Anyway, as constructive criticism for this map: don't make it so frustrating that someone who can't do a part right can't get forward at all. Simply make it slow for people who fail to do it right. Either by providing alternate slow routes (like in test99), or by using water or another liquid to slow one down who falls in it (like in runrunrun2).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby [-z-] » Thu Mar 05, 2009 4:41 pm

No, literally the 2nd jump is really hard unless you get the curve perfect.
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