[NEW MAP] TOKAM

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[NEW MAP] TOKAM

Postby BARTUC » Thu Mar 12, 2009 9:56 am

hi all
i've made another map for nexuiz
If you want to give some comments or some advice i will be very happy :)

DOWNLOAD TOKAM_BETA_v1

Image
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Image
Image
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Postby Rad Ished » Thu Mar 12, 2009 12:02 pm

Like yeeaaaah dude!
Really nice map.
I particularly like the little boxes inside the boxes inside the boxes :D
Looks like it's got a good 'flow' to it, I've not played it with other players yet but i can imagine it's a good map for 1 v 1.
Hmmm, for constructive criticism, the floor seems a little odd , like there is nothing there but it kills you right away anyway, but that's not a big problem.
I quite like when you fall off a map you have a little time to see it in it's entirety, if the fall is too long you get bored though, I think soylent has it about perfect, facing worlds it's maybe just a little too long.
Of course the problem with this is that you have to texture the underside of your map.
Also if you put some extra space under the map like this it gives extra fun for the hook users.
what do the green and red taps do?
fishsticks
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Postby Chubby » Thu Mar 12, 2009 1:53 pm

vcall add TOKAM to 2.5! Looks like a very good 1on1 or DM map. GJ
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Postby BARTUC » Thu Mar 12, 2009 2:21 pm

Chubby wrote:vcall add TOKAM to 2.5! Looks like a very good 1on1 or DM map. GJ


thank you very much chubby

Rad Ished wrote:what do the green and red taps do?


nothing :D
i made that like an industrial complex so i put some tubes and of course some unuseful taps

i copied the taps in warfare :DDDDDDD

no other comments ??? :)
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Postby BARTUC » Thu Mar 19, 2009 2:39 pm

i've made another version of my map

DOWNLOAD TOKAM_BETA_V2

have fun

edit 1 :

Terence hill report me a bug in svn of my map relative ad the fan near the crylink
i post the latest versione because i tried to resolve the problem.

DOWNLOAD TOKAM_BETA_V3

i'm not sure to have reolved that, so please try my map and report bug
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Postby giuseppe » Sun Mar 22, 2009 11:29 am

Just playied the map (off line).
Very good work on this map. I like maps reproducing realistic ambient.
This industrial complex have a lot of details.
Details make the map nice to watch and help a lot
in orientation into the ambient playing the map first time.
Good the room with some nexuiz sshots.
I like the sound of jump pads.

Now only some problems but easy to fix.

1-
u can put the trigger_hurt a bit higher so
the untextured polygons of map became not visible when u fall (see image).

2-
i found a cilinder non aligned with others
as u can see in the image.

IMAGE

3-
only a hint to reduce the pk3 size (10Mb is too big i think)
i found in tokam_texture folder 3 big sshot in TGA format
for a total about 8Mb
u can convert the TGA in JPG at 90% so u can reduce pk3 size about 7Mb
and the quality on images is very good;
the result is a pk3 about 3Mb instead 10Mb. :wink:
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Postby BARTUC » Mon Mar 23, 2009 6:19 pm

thanks for the comments giuse.
I made the canghes in my map
here the link for the download

DOWNLOAD TOKAM_BETAV4
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Postby BARTUC » Thu Apr 09, 2009 9:54 am

i made another one version of tokam
i hope this is the final :D

DOWNLOAD TOKAM_BETA_V7
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Postby Dokujisan » Fri Apr 10, 2009 7:07 pm

I've been playing this map on my public DM server for a week or so now. It's gotten good results.

I like it, and I usually don't like floater-type maps. So that's saying something :-)

Haven't checked the latest version yet. Looking forward to trying it out later.
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Postby BARTUC » Mon Apr 13, 2009 4:11 pm

Dokujisan wrote:I've been playing this map on my public DM server for a week or so now. It's gotten good results.

I like it, and I usually don't like floater-type maps. So that's saying something :-)

Haven't checked the latest version yet. Looking forward to trying it out later.


wai a sec to try the beta 7 because i have another version here :D
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