last and final version for tokam
you can download here
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[-z-] wrote:I don't like how the jumppads don't face the way the shoot you.
[-z-] wrote:I think this map is great and maybe even good enough to be included in the game with some small additions. Great work BARTUC.
BARTUC wrote:[-z-] wrote:I don't like how the jumppads don't face the way the shoot you.
i can not understand
can you explain me ????[-z-] wrote:I think this map is great and maybe even good enough to be included in the game with some small additions. Great work BARTUC.
[-z-] wrote:BARTUC wrote:[-z-] wrote:I don't like how the jumppads don't face the way the shoot you.
i can not understand
can you explain me ????[-z-] wrote:I think this map is great and maybe even good enough to be included in the game with some small additions. Great work BARTUC.
http://z.nexuizninjaz.com/videos/tokam_jumppads.ogv
the jumppad doesn't visually communicate the actual direction it's about to through me. I think you should rotate it to by in like with the direction the line to the target is.
The ooze defies gravity!
http://z.nexuizninjaz.com/videos/tokam_ooze.ogv
There are some bland textures, like the pipes... I think they should be more realistic style metal to really do the map justice.
There seems to be a lot of small healths, but not so many small armors. I think some healths should be replaced with armor.
DM is the only gametype, you should add >> TDM, LMS, KH maybe even add DOM points.
Don't limit yourself to DM.
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