[NEW MAP] TOKAM

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Postby BARTUC » Sat Apr 18, 2009 3:42 pm

last and final version for tokam
you can download here
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Postby [-z-] » Sat Apr 18, 2009 11:33 pm

I don't like how the jumppads don't face the way the shoot you. I never have liked th is in games. Other than that, I think this map is great and maybe even good enough to be included in the game with some small additions. Great work BARTUC.
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Postby BARTUC » Sun Apr 19, 2009 7:55 am

[-z-] wrote:I don't like how the jumppads don't face the way the shoot you.


i can not understand
can you explain me ????

[-z-] wrote:I think this map is great and maybe even good enough to be included in the game with some small additions. Great work BARTUC.


what kind of addictions ???
i can put that additions now to improve the map
i can make with no problem a v1r1 of the map for the servers


edit 1 : i cancelled the final version of the map to receive your addictions -z-
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Postby [-z-] » Sun Apr 19, 2009 4:47 pm

BARTUC wrote:
[-z-] wrote:I don't like how the jumppads don't face the way the shoot you.


i can not understand
can you explain me ????

[-z-] wrote:I think this map is great and maybe even good enough to be included in the game with some small additions. Great work BARTUC.


http://z.nexuizninjaz.com/videos/tokam_jumppads.ogv

the jumppad doesn't visually communicate the actual direction it's about to through me. I think you should rotate it to by in like with the direction the line to the target is.


The ooze defies gravity!
http://z.nexuizninjaz.com/videos/tokam_ooze.ogv


There are some bland textures, like the pipes... I think they should be more realistic style metal to really do the map justice.


There seems to be a lot of small healths, but not so many small armors. I think some healths should be replaced with armor.


DM is the only gametype, you should add >> TDM, LMS, KH maybe even add DOM points.

Don't limit yourself to DM.
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Postby BARTUC » Tue Apr 21, 2009 3:12 pm

[-z-] wrote:
BARTUC wrote:
[-z-] wrote:I don't like how the jumppads don't face the way the shoot you.


i can not understand
can you explain me ????

[-z-] wrote:I think this map is great and maybe even good enough to be included in the game with some small additions. Great work BARTUC.


http://z.nexuizninjaz.com/videos/tokam_jumppads.ogv

the jumppad doesn't visually communicate the actual direction it's about to through me. I think you should rotate it to by in like with the direction the line to the target is.


The ooze defies gravity!
http://z.nexuizninjaz.com/videos/tokam_ooze.ogv


There are some bland textures, like the pipes... I think they should be more realistic style metal to really do the map justice.


There seems to be a lot of small healths, but not so many small armors. I think some healths should be replaced with armor.


DM is the only gametype, you should add >> TDM, LMS, KH maybe even add DOM points.

Don't limit yourself to DM.


thank you very much
i wll repair the bug and put the new kind of match soon and i will post the new
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Postby BARTUC » Tue Apr 28, 2009 4:57 pm

hi
i made the changes, so here you can find the last version of tokam
have fun
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Postby [-z-] » Tue Apr 28, 2009 5:29 pm

These two jumppads still throw you a different direction than the way they are point:

Image

Image

The metal pipes are still bland, I think you need a better texture for them. Maybe something from the Trak 5 texture set will help you.


Another thing I just thought of. The bottom of the map end abruptly, perhaps a fog shader that blends the rocks into void would be better.

Image
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Postby BARTUC » Tue Apr 28, 2009 8:06 pm

i can't find a good texture for the pipes in that pack
any idea ???
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Postby tundramagi » Tue Apr 28, 2009 9:52 pm

IIRC: fog shaders do not work in darkplaces.
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Postby BARTUC » Wed Apr 29, 2009 10:08 am

tundramagi wrote:IIRC: fog shaders do not work in darkplaces.


yeah, the fog hull doesnt work
very bad thing :(
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