[CTF] Reservoir Remastered (v5)

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[CTF] Reservoir Remastered (v5)

Postby ai » Fri Mar 27, 2009 2:34 pm

So, I took it upon me to redo the Reservoir map to hopefully make it more gameplay friendly. I hope you guys like it, it took me 2 and a half days to compile this crap.
Also, I get some weird errors in the console when starting this map. The map works fine as far as I know I just wondered why these show up.
Link here: Click me

This is always the latest download.
Link for the map can be found here (11.8 mb): Click me

Screens:
ImageImageImage
ImageImageImage
Image
Last edited by ai on Mon Mar 30, 2009 5:48 pm, edited 2 times in total.
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Postby Sepelio » Fri Mar 27, 2009 5:17 pm

It looks nice! Can't wait to try it out!
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Re: [CTF] Reservoir Remastered (v5)

Postby divVerent » Fri Mar 27, 2009 6:02 pm

ai wrote:So, I took it upon me to redo the Reservoir map to hopefully make it more gameplay friendly. I hope you guys like it, it took me 2 and a half days to compile this crap.
Also, I get some weird errors in the console when starting this map. The map works fine as far as I know I just wondered why these show up.
Link here: Click me


You have func_plats that don't have brushes. Simply delete them.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby PinkRobot » Sat Mar 28, 2009 8:34 am

This map is going places!
Now with new shiny avatar.
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Postby Chubby » Sat Mar 28, 2009 9:27 am

hehe, cool,

lol @ ur avatar ai
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Postby ai » Sat Mar 28, 2009 9:31 am

@Chubby: :wink:

I'm currently recompiling, it had to be done. I've done some caulking which was missed and had to take out a texture missing error. Div0's suggestion to recompile only the entities worked. But I also changed the cylinders to curves so they look much nicer as well and made some detail brushes.
I figure it will be done compiling in a day or two.
At the time when I write this it's already been compiling for 10 hours. :)
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Postby Sven » Sun Mar 29, 2009 12:54 pm

The screens looks cool will test it :D
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Postby alpha » Sun Mar 29, 2009 1:12 pm

Stairs? Not ramps? Sorry. Until stairs got fixed in nexuiz, do not want.
quit for good
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Postby ai » Sun Mar 29, 2009 1:31 pm

I choose stairs purposely over ramps as ramps wouldn't fit the style nor do I personally thing they are looking good. I also choose to have stairs in hope that they could possibly slow down people when jumping and lasering around so that people wouldn't gain that much speed when capping. That there actually were obstacles in the way, stairs are very good at stopping people.
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Postby alpha » Sun Mar 29, 2009 1:34 pm

It is hard to get alive from enemy base full of whores armed with unbalanced rocket launcher and nex as it is, and you're trying to slow down flag carriers? Nice one.
quit for good
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