[CTF] Reservoir Remastered (v5)

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Postby alpha » Mon Mar 30, 2009 6:56 pm

Mirio wrote:You can jump over the stairs! :P (If you mean the stairs near to the flag)
alpha wrote:enemy base full of whores armed with unbalanced rocket launcher and nex

Finally you insult yourself too :D

465 games on DCC's ,Preferred weapons: Nex 26,6% , RL 24,3% :)
but let discuss about the map


I do not insult myself. I am not sitting in base all the time like you, I attack. And about weapon stats - in every game, you beat imba with imba. Plus these stats arent much accurate, it's like 50% nex and 50% everything else.
quit for good
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Postby ai » Mon Mar 30, 2009 7:37 pm

alpha wrote:Plus these stats aren't much accurate, it's like 50% nex and 50% everything else.

Are you saying you have a more accurate statistic system installed on the servers?
Sitting in base is called 'Defending' it's a play style just like 'Attacker', some people just can't see it. I wonder why, I suppose they have to "blame" on something when they fail, even though it's an invalid blame. Just keep telling themselves that to make themselves feel better. That's all it is, really.

You, who laser teammates off powerups and weapons with the claim 'I'm helping my team by doing that', is doing 'anything' to win. How is defending so much worse than that?
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Postby alpha » Mon Mar 30, 2009 10:51 pm

ai wrote:
alpha wrote:Plus these stats aren't much accurate, it's like 50% nex and 50% everything else.

Are you saying you have a more accurate statistic system installed on the servers?


I say I have more accurate statistics system installed in my head.

ai wrote:
alpha wrote:Plus these stats aren't much accurate, it's like 50% nex and 50% everything else.
How is defending so much worse than that?


Because if noone on CTF server is going to play attack... its going to be like dumb?
quit for good
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Postby tundramagi » Tue Mar 31, 2009 12:11 am

ai wrote:
alpha wrote:Plus these stats aren't much accurate, it's like 50% nex and 50% everything else.

Are you saying you have a more accurate statistic system installed on the servers?
Sitting in base is called 'Defending' it's a play style just like 'Attacker', some people just can't see it. I wonder why, I suppose they have to "blame" on something when they fail, even though it's an invalid blame. Just keep telling themselves that to make themselves feel better. That's all it is, really.

You, who laser teammates off powerups and weapons with the claim 'I'm helping my team by doing that', is doing 'anything' to win. How is defending so much worse than that?


His opinion stems from the fact he's to lazy to make his own maps etc I would think. Most players have such opinions, it's all they have.
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Postby Mirio » Tue Mar 31, 2009 4:59 am

Mirio wrote:You can jump over the stairs! :P (If you mean the stairs near to the flag)
alpha wrote:enemy base full of whores armed with unbalanced rocket launcher and nex

Finally you insult yourself too :D

465 games on DCC's ,Preferred weapons: Nex 26,6% , RL 24,3% :)
but let discuss about the map
ginseng
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Postby esteel » Fri May 01, 2009 7:55 pm

On IRC i said that some of the changes feel artificial, some are good while some others are bad.. i'll try to elaborate more:

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I like very much how that 'hole in the walls' keep players from sideways laserjumping.. i guess jumping up and doing the same then is harder. Have not yet seen anyone do it. This map is slower and more strategic then Ronans version. Thats good! BUT the color of those parts is really bad. Models hardly stand out against it. Try using the color like on the trims and around the 'hexhouse'. Or Maybe keep the wall texture and color only parts of it like the trims..)

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That slime/lava around the RL and armor on the other side feels quite out of place to me. I don't get why they are there. Those stairs and colums around the flag feel good as they aid in fighting and dodging but those parts around the RL/armor there??
Also in the picture, on the right side, that platform with the extra gun feels 'added'. Guess if you turn it from a platforum into a column going down into the water it would 'fit' into the map and not feel like a clumsy addon.

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Similar here. The small 'fence' feels good as it protects a bit from snipers the the whole right before it feels out of place. Maybe if you would put the MG in the hole (on the other side of the fence..) it would make some sense.
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Postby ai » Fri May 01, 2009 8:13 pm

Ok great, I'll see what I can do. Just one question, the color that's bad for the models, is it the lighter versions (light red and light blue), or the more darker ones?
Also did you mean that those platforms for the RL and armor are unnecessary or bad? My main thought with those were to even further stop fast capping as it is possible to jump and laser yourself on the wall (I've done it many times), so the platforms adds as another obstacle.

The added platform is just that :P an 'addon'. I had in mind creating a waterfall first but after asking around it turned out to be a very hard thing to do. But I have another solution at hand, indeed some pipes, but in a little different manner.

Yeah sure I can put the MG on the whole in front of the cover in the base. I just figured that the current placement made more sense, as there's cover, and a weapon. But also, it looks a bit plain the whole area, I want to add a bit more details as well to make it look nicer. I'll see what I'll come up with.

Thanks for the input!
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Postby C.Brutail » Mon Oct 12, 2009 3:12 pm

404
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Image
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Postby lda17h » Mon Oct 12, 2009 5:22 pm

C.Brutail wrote:404


It's available in the nexuizninjas map repository
He can talk the talk, but can he caulk the caulk?
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