Red Star Republic 5 (Has new team teleporters for quicker ba

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Red Star Republic 5 (Has new team teleporters for quicker ba

Postby tundramagi » Fri Mar 27, 2009 5:09 pm

Red Star Republic 5 (Has new team teleporters for quicker team-base movement)

https://cat2.optus.nu/nexuizserv/redstarrepublic5.pk3
http://cat2.optus.nu:81/nexuizserv/redstarrepublic5.pk3

New things: added seeker, hlac, campingrifle.
Added team-teleporters (latest SVN needed). This allows the base's team to move around their base quicker but doesn't allow the attacking team to use said teleporters. This should allow for smaller teams to play the map. Thanks to Divverent for this new feature in Nexuiz!

Fixed the sliding doors in blue (damaged) base. Added abit more damage. Added a russian-language front piece to the slot machines.

Screenshot of the team teleporter (notice: there are 6 in each base):
Image

If anyone runs or knows of someone who runs a server that has this map, please tell them of the update and have them update to latest svn code.

2 days ago there was a great game of 24 players playing RSR on a server :)
That inspired me to further work on my map :)
--MikeeUSA--
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Postby Mizu Kitsune » Tue Jun 02, 2009 4:54 am

very nice.
+The Dude+
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Re: Red Star Republic 5 (Has new team teleporters for quicke

Postby Flying Steel » Tue Jun 02, 2009 3:32 pm

tundramagi wrote:2 days ago there was a great game of 24 players playing RSR on a server :)
That inspired me to further work on my map :)
--MikeeUSA--


Was either team able to get the opposing team's flag back to their base at anypoint during this game?

(I ask because I haven't been able to find a way to forcibly enter the enemy's base and take their flag yet, in RSR. I have tried entering through the missile gantry and roadside blast door, but usually end up getting stuck on one of the door puzzles or get lost going in circles in a section of the base.)
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Postby Sven » Tue Jun 02, 2009 5:18 pm

i like the map but there should be a fast WAY (not teleort) to cap (the other rooms are to fight because its like a labyrinth ;) but its good to hide and so on)
but its just my opinion and this map is great it was one of my first favourite myps :) but dont can read the russia letters
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Re: Red Star Republic 5 (Has new team teleporters for quicke

Postby tundramagi » Wed Jun 03, 2009 5:53 am

Flying Steel wrote:
tundramagi wrote:2 days ago there was a great game of 24 players playing RSR on a server :)
That inspired me to further work on my map :)
--MikeeUSA--


Was either team able to get the opposing team's flag back to their base at anypoint during this game?

(I ask because I haven't been able to find a way to forcibly enter the enemy's base and take their flag yet, in RSR. I have tried entering through the missile gantry and roadside blast door, but usually end up getting stuck on one of the door puzzles or get lost going in circles in a section of the base.)


Yes, it was very intense though and VERY difficult.

Ok to get into the enemies base you open the blast door: (by shooting the cyan button inside the right machinegun nest), then you continue to the back of the inside of the base (follow the road till you're farthest away from the blast door entry), again you shoot a button inside that MG nest (the doors open), then you make your way though the living area bunker, through the missle tube areas themselves, then through the direct nuclear blast bunker (where the flag is at the end).

Remeber though that the defending team can use it's team teleporters to get around the base quickly so you must go in with a team and have a fairly good plan.

The russian wording (or what it SHOULD say (altavista translated so I have no idea what it actually says) is in the readme in the pk3 IIRC.
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Postby Mr. Bougo » Wed Jun 03, 2009 6:06 am

Oooh nice, fancy teleporters.

I really like this map, the gameplay is very interesting there. It may look slow, but that's not a bad thing.
But it's definitely playable.
Meh.
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