[Map] GreatestWall

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[Map] GreatestWall

Postby tundramagi » Wed Apr 01, 2009 3:36 am

https://cat2.optus.nu/nexuizserv/greatestwall11.pk3
http://cat2.optus.nu:81/nexuizserv/greatestwall11.pk3

You know, Great and wall. Usually some bases and like a wall but not really the wall you are thinking of when you dl the file. You enter the thing and am like "this is a LIE".

Here's a screenshot. Tell me your thoughts on the map btw!
Screenshot:
Image
Image
Image
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Postby [-z-] » Wed Apr 01, 2009 3:59 am

April fools, mikee made a map people might actually want to play!


Seriously great work here, you cut back on the sinisterness but made the clouds go 200mph LOL.

The artwork is great, the dragons that fire lasers is LOL and the routes are pretty good. Even the music is decent!
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Postby tundramagi » Wed Apr 01, 2009 4:06 am

[-z-] wrote:The artwork is great, the dragons that fire lasers is LOL and the routes are pretty good. Even the music is decent!


I made the dragons and trees in blender and the music on my midi keyboard and ZynAddSubFX :) Everything is GPL ofcourse.

Also one can uncomment the 2 lines in the mapinfo and DL this pack to have midevalflag I made a few weeks back (GPL ofcourse):

https://cat2.optus.nu/nexuizserv/m_altf ... anyzip.pk3
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Postby torus » Wed Apr 01, 2009 4:33 am

This is... actually pretty good.

Runs well, has a nice different (albeit retro) look, and has some interesting areas to run around in.

The clouds though... they are insanely distracting. You might want to change that shader to slow them down.
Image
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Postby tundramagi » Wed Apr 01, 2009 4:55 am

torus wrote:This is... actually pretty good.

Runs well, has a nice different (albeit retro) look, and has some interesting areas to run around in.

The clouds though... they are insanely distracting. You might want to change that shader to slow them down.


I experimented to find the optimal speed for the clouds, and that is as they are.
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Postby [-z-] » Wed Apr 01, 2009 5:26 am

tundramagi wrote:I experimented to find the optimal speed for the clouds, and that is as they are.


Optimal speed for annoyance :lol:


Seriously, your map would be epic if the were going slow but hey.
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Postby tundramagi » Wed Apr 01, 2009 5:40 am

[-z-] wrote:
tundramagi wrote:I experimented to find the optimal speed for the clouds, and that is as they are.


Optimal speed for annoyance :lol:


Seriously, your map would be epic if the were going slow but hey.


It wouldn't evoke anime/dragonball-Z/japan/fightingfightingfighting (in heaven) if they were slow.
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Postby [-z-] » Wed Apr 01, 2009 1:26 pm

Well if anyone else is curious, I changed my 'scripts/castlebunkerwhiteclouds.shader'

replacing
Code: Select all
tcMod scroll 1 1

with
Code: Select all
tcMod scroll 0 0.01


Much more soothing to me.
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Postby Sepelio » Wed Apr 01, 2009 2:25 pm

Man I cant wait to play this. The screenshots look awesome.

Great work!
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby tundramagi » Wed Apr 01, 2009 4:33 pm

Does everyone see the skybox correctly: there are clounds, but also green mountains etc. Someone said on NN that "the black and white skybox looks good"... it shouldn't be black. So what does it look like for you, did I forget to include something?
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