[Map] GardenRoulette

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Postby Rad Ished » Thu Apr 16, 2009 10:00 pm

Woah , looks awesome duuude,
why is your shotgun blue? are you using dsn?
or are you cold?
this map looks funny ,nice one.
I played all those sonic games ay, ahhh meme-ories. OOOOOOOOOOOOOOoooohhh sweeetm meme-orieeeeeeeeessss
heh sry too much crck :p :p :{ }::"}{||":{}"|:{|"|:{ :)
WOAAAAAAaah
just played it, haaaargh yur nuts , ans it's awesome gj :D
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Postby Darcshadow7 » Thu Apr 16, 2009 10:25 pm

Ok, very nice map, the music kind of bothered me though. :?

I like the archetechture. Very nice. As always.

I found one thing, i dont know if it was intentional, but some of the colors of bushes didnt match, one was like solid green and the other was like a leafy texture.

EDIT: Rad Ished, you were "Aly Spider"? :P

EDIT: [-z-], yea those ammo packs are indeed floating.
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Postby tundramagi » Fri Apr 17, 2009 4:49 am

Rad Ished wrote:Woah , looks awesome duuude,
why is your shotgun blue? are you using dsn?
or are you cold?
this map looks funny ,nice one.
I played all those sonic games ay, ahhh meme-ories. OOOOOOOOOOOOOOoooohhh sweeetm meme-orieeeeeeeeessss
heh sry too much crck :p :p :{ }::"}{||":{}"|:{|"|:{ :)
WOAAAAAAaah
just played it, haaaargh yur nuts , ans it's awesome gj :D


You should make a sonic inspired map :D. If some of us all do one we'll basically have a whole "game" done, and then can make a race-campaign of them :P (If we have 6 maps we have 6 "zones", which is usually what a sonic game has, and sonic is basically just a race game).








Updated to v 11:
https://cat2.optus.nu/nexuizserv/gardenroulette11.pk3
http://cat2.optus.nu:81/nexuizserv/gardenroulette11.pk3
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Postby tundramagi » Wed Apr 22, 2009 5:42 am

Updated to v13:

https://cat2.optus.nu/nexuizserv/gardenroulette13.pk3
http://cat2.optus.nu:81/nexuizserv/gardenroulette13.pk3

After playing in various game modes, what is your opinion?
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Postby tundramagi » Fri Apr 24, 2009 5:41 am

Some new screenshots of v13:
Image
Image
Image
Image
Image
Image

Tell me your thoughts!
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Postby tundramagi » Sun Apr 26, 2009 5:16 am

Guess I missed the ball w/ this map (no more replys :( )
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Re: [Map] GardenRoulette

Postby fronten » Sat Jun 19, 2010 10:53 am

just found this map on djSupport's EuroCTF server..

after long Download the map was quite surprising.
FPS are okay-ish for such an open and big map, but i noticed it makes heavy use of the engine effects (low gfx mode makes map look whole lot different than hight graphic effects), which WILL kill some of your FPS.

there are many (many many many) rotating things within it, this is okay, although feels useless.
(for Xonotic i would like to have more moving platforms or so...say q3dm19)

i didnt notice the Sonic theme until i read it, but now i recall. The working race-loop was fun too..

i really hated the MAZE!

conclusion: this map has a bit of everything thrown in the bowl, bits of show-off, slices of i-am-not-like-you and far too much of it.
strip off the maze, kill some of the rotating stuff, including the useless (what for?) roulette and make an ancient-ruin sonic-inspired map.

PS: i really liked the spiked balls! death by trigger_hurt, yeah! (it's a danger quite obvious to the eye, not like the common invisible plasma/lava-wall-death)
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Re: [Map] GardenRoulette

Postby djSupport » Sat Jun 19, 2010 5:09 pm

if I can I'll edit map only part of map I hate is the under water flag bases!!
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And only plays on euroCTF Server :-D
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Re: [Map] GardenRoulette

Postby fronten » Sat Jun 19, 2010 11:08 pm

wohooo hooo!
you know, this may be a bad map at all, but there are bits of it i really apprecciate!
at first there is moving stuff.. which is (sadly) quite uncommon with nexuiz maps.
also, some ideas are nice, like the spike balls that hurt. even the sonic resemblance is nice (not to say cute).

well, that's it what's good, i won't bother telling about the rest (especially as it's a mikeusa map).

then again, it was nice to experience all that quite unusual stuff, like the sonic looping in there.

no, underwater maze was bullshit, useless rotating stuff too. please, if used, give it some effect pls.
(for example, some rotating wheel could have launched you into a good direction)

but so far, it contained too much areas which should be avoided as player (because of WTF).


and no, esteel, it didnt kill framerate (due to caulk brush), so please use moving elements more often..
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Re: [Map] GardenRoulette

Postby djSupport » Sun Jun 20, 2010 10:03 am

The file I need is in the pk3 I'll look into removing the underwater flags....
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