Rehydrated (hydronex remake)

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Rehydrated (hydronex remake)

Postby fabz0r » Sat Apr 25, 2009 9:27 pm

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Postby cortez » Sat Apr 25, 2009 10:21 pm

the visuals are cool but you made the map too narrow and there is also not enough ammo for the weapons
Aneurysm 4 the win !!!!! :D
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Postby Sepelio » Sun Apr 26, 2009 2:08 am

The walls dont look sloped like the original, it would be nice if you kept this for the sake of laser/rocket jumping.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Chubby » Sun Apr 26, 2009 9:14 am

sweeeeeet
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Postby ai » Sun Apr 26, 2009 11:12 am

The walls also look rather plain and boring, make some cool stuff to them and possibly use variations on the texture. Crates or something in the middle would be nice as well. Those are very important and I use them often for cover and such.
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Postby Sven » Sun Apr 26, 2009 2:13 pm

sexy... but why has the worldspawn :target misc_teleporter_dest8 an misc_tele_dest is pointing on it ;)
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Postby esteel » Fri May 01, 2009 10:00 pm

I finally got around to play this map online :-). You really had a few nice ideas there but there are also several bad things.

I like how you changed the entrances to both maps, a kind of u-turn before you get to the real entrace. Thats a really nice change, also how its not possible to get back into the bases from the room below with the new teleporter.

But the bases themselfs are just too freaking small. You feel like the walls will crush you compared to the original. And there are lots more columns now. When fighting in the bases you have to fight more with the columns and not killing yourself then you have to fight with the enemy defenders :-). Also the nexrooms are hardly usable now. Trying to shoot out of that smal narrow window is a PITA and i really like how you could get out of the rooms in the 'original' map when you jumped and crouched. In your version this room hardly serves to get the nexgun and shooting out (and getting out) of there is much harder or impossible.

So my ideas would including making the bases bigger! I'd also make the room below the base bigger.. The nexrooms.. hmm i can live with them being harder to shoot out (though i really dislike it) but the fact that its impossible to get out in the front is bad. Maybe a teleporter if you want to keep the windows small?

Also its true that (at least with picmip) this map looks very boring compared to hydronex.. Not sure what to do about it, maybe add some sort of posters on the walls?

And about the exit teleporters from the 'armor room' below the bases.. maybe it would fit this map version if they would spawn right on the exit of the map and launch you towards the hagar and mortar (so that you do not have as much speed you can use to get out of the base?
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Postby Morphed » Sat May 02, 2009 11:03 am

I dont have time to play that map, but i have some comments about that picture :)
1st about that square bunker behind round arc, it doesnt fit there, I made small model of my idea for a bunker there
Image
I know its not appealing but it was just fast mockup to show some rounded version :)

2nd are gray walls around, they are cut in very ugly way, most ugly is above arc :P, add some detail there, maybe make sides looks like some kind of buildings, add windows and roofs, maybe some taller buildings behind.
Below water you can make some water tubes closed with grate to justify water in the pool

I like water area, that bottom texture made it looks very realistic, i would like to swim there (if you dont make nuclear plant behind these gray walls) :)
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