
Download:
http://akion.planetnexuiz.de/maps/ctf/m ... 4_v1r1.pk3
From map readme:
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Fortress Resurrection v.1 r1
A Nexuiz CTF map
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Credits:
========
Map by:
RUSZKAI "C.Brutail" Ákos
erakionv43@gmail.com
http://akion.planetnexuiz.de
#nexuiz.editing @ irc.quakenet.org
Music by:
Wastelander
General info:
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Fortress Resurrection aka cb_ctf4
Notes on v.1 r.1:
=================
Woah, almost 2 years since beta04!

Anyway, I've fixed the texture problems, and I've recompiled the map with high quality external lightmaps. Also, there's a radarimage now too.
A blast from the past: some ppl might find the team symbols familiar

Possible future releases might include better lightning

About the map:
==============
This is an old-school type ctf map. Red and Blue side is 100% equivalent, with a large flagroom and lot's of corridors to get in there (plus underwater tunnels). The map is designed after Quake2's classical CTF maps, "Stronghold Opposition" and "Mckinely Revival" (hence the name of this map).
There are 4 ways to get in the bases:
-Front door
-Underwater tunnel to Front window
-Underwater tunnel to Mortar room
-Nexgun window
The map is pretty large, so the map requires at least 4on4, but the optimal player count is 6on6. There are lot's of small health and armor laying around the bases, be sure to use your laser/grappler. The map contains all the weapons, but ammo count is limited, so use them visely!
There are plenty of trickjumping hotspots all around the map, so keep your eyes opened!
LEGAL INFO:
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All the media and the map geometry is released under the GNU GENERAL PUBLIC LICENSE Version 2.
http://www.gnu.org/licenses/gpl.txt
Thx to:
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-BusterDBK for pointing out the spawn player problem
-esteel for pointing out the texture problem
-div0 for hosting the map on the RBI server and making a hotfix for beta1
Greetz:
=======
All members of the Nexuiz community and the members of the LaidBack clan!