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Agelith wrote:I've made some bump and gloss maps for the textures. They aren't spectacular, but the map is even more awesome with them (at least I think so).
ai wrote:1. Are you supposed to be able to get out of the map at the location specified on the images? There's a whole big area where you can fall off from.
sev wrote:I think you went a bit over the top with them, I mean, glossy wood? Anyway, the main reason why I didn't use additional layers on the textures:
timedemo with your bump/gloss maps: 66.0257886 fps, one-second fps min/avg/max: 46 75 179
timedemo without: 74.6793411 fps, one-second fps min/avg/max: 52 86 215
Strahlemann wrote:Very nice map. I love the atmosphere and the unique visuals. Haven't played it against others but the layout looks like fun. Dunno about the trigger_hurt on the roofs, but i guess it's the best alternative to prevent camping up there.
sev wrote:Could you specify the location where you got out?
ai wrote:It's pretty much around the whole map, at least half of it. Most easiest to get out is around the Hagar bridge. r_showcollisionbrushes 0.5 were weird and I didn't see anything in them. Maybe I don't know what to look for. You need to seriously rethink that. Just make some player clips over the whole circular border and it should be solved.
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