[Map] Treasure Island Version 2

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Postby sev » Thu May 07, 2009 5:58 am

ai wrote:I could upload a demo if you'd like for you to watch and see.

If you could do one, that would be interesting to see. :P
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Postby ai » Thu May 07, 2009 10:25 am

Here's the demo: http://ai.kurotorobert.com/nexuiz/demos ... lipBug.zip
You might want to reconsider how those clips are positioned. It's in the corners where the problem occurs the most.
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Postby sev » Thu May 07, 2009 11:07 am

ai wrote:Here's the demo: http://ai.kurotorobert.com/nexuiz/demos ... lipBug.zip
You might want to reconsider how those clips are positioned. It's in the corners where the problem occurs the most.

Thanks. It's not really a hole where you fall out off immediately, but you have to actively "squeeze" through.

From an editing point of view, this should not be possible. I also don't know any real "fix" for this, just the possibility to put a trigger hurt field behind the clips. For now, I consider this an engine bug. :P
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Postby kevinwright » Tue Sep 29, 2009 11:21 am

Wow Alien, it is really an awesome post.. I really like this nice post.. The screenshots were such a fantastic..
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Postby FraNcoTirAdoR » Wed Sep 30, 2009 9:32 am

I agree with Member, its a really nice map :D Enjoyable in DM, also has some little Far Cry feeling btw :)
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Re: [Map] Treasure Island Version 2

Postby lda17h » Wed Sep 30, 2009 12:21 pm

sev wrote:Very special thanks go to Tenshihan, who contributed all the great ambient sounds.
Also thanks DivVerent for NetRadiant, SavageX for ImgToMap, and Tenshihan and -z- for the pre-release feedback.

Treasure Island Version 2


Very nice map :)
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Postby wolfsbane99 » Wed Oct 07, 2009 4:03 am

This is by far my most favorite map I love the fact that you have sharks in the water makes falling into the water a dangerous prospect! Keep up the great work :D
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Postby Samual » Wed Oct 07, 2009 4:35 am

wolfsbane99 wrote:This is by far my most favorite map I love the fact that you have sharks in the water makes falling into the water a dangerous prospect! Keep up the great work :D

Yes... The _two_ sharks.... that don't follow you.... that move in predictable paths... That can only hurt you from the front in a small spot.... :P

But yes, this is a great map. And it's even better now that water is fixed in 2.5.2/2.5.3. No more black edges, and it makes this map just even more fantastic.
Do it yourself, or stop complaining.
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Postby FruitieX » Wed Oct 07, 2009 4:53 am

sev wrote:From an editing point of view, this should not be possible. I also don't know any real "fix" for this, just the possibility to put a trigger hurt field behind the clips. For now, I consider this an engine bug. :P

I think it was fixed in 2.5.2.
Image
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Postby sev » Wed Oct 07, 2009 10:45 am

Samual wrote:
wolfsbane99 wrote:This is by far my most favorite map I love the fact that you have sharks in the water makes falling into the water a dangerous prospect! Keep up the great work :D

Yes... The _two_ sharks.... that don't follow you.... that move in predictable paths... That can only hurt you from the front in a small spot.... :P


Actually it's _three_ :P

And "from the front in a small spot" would generally be considered "with their mouth". Or was anyone ever bitten by a shark's *** ? :roll:
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