ai wrote:I could upload a demo if you'd like for you to watch and see.
If you could do one, that would be interesting to see.

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ai wrote:I could upload a demo if you'd like for you to watch and see.
ai wrote:Here's the demo: http://ai.kurotorobert.com/nexuiz/demos ... lipBug.zip
You might want to reconsider how those clips are positioned. It's in the corners where the problem occurs the most.
sev wrote:Very special thanks go to Tenshihan, who contributed all the great ambient sounds.
Also thanks DivVerent for NetRadiant, SavageX for ImgToMap, and Tenshihan and -z- for the pre-release feedback.
Treasure Island Version 2
wolfsbane99 wrote:This is by far my most favorite map I love the fact that you have sharks in the water makes falling into the water a dangerous prospect! Keep up the great work
sev wrote:From an editing point of view, this should not be possible. I also don't know any real "fix" for this, just the possibility to put a trigger hurt field behind the clips. For now, I consider this an engine bug.
Samual wrote:wolfsbane99 wrote:This is by far my most favorite map I love the fact that you have sharks in the water makes falling into the water a dangerous prospect! Keep up the great work
Yes... The _two_ sharks.... that don't follow you.... that move in predictable paths... That can only hurt you from the front in a small spot....
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