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asdfsaydváídfoáaedn ... still not good

From map-readme.txt:
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*Killall Organic CTF*
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Version: 3
Release: 2
Info:
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Killall Organic is a small, fast CTF map inspired after q3ctf1. The name comes from the love towards my organic chemistry studies

Thanks:
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Big thanks goes to LordHavoc, esteel, kojn, tZork, divVerent, for helping me with the map

Special big thanks to:
Qantourisc, for the beautiful sky shader

TRaK, for the grass01.tga texture
morphed for the torch models
Changelog since v.3 r.1:
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@fixed: shader and texture files mismatch from previous releases.
Changelog since v.2 r.1:
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-reworked torch models
-fixed some small bugs
-removed reflective surfaces from columns
+properly repacked
+recompiled with high-res external ligthmaps and minimap.
Changelog since v.1 r.1:
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-removed hurt entities from torches
-removed shield powerup,
+added lare armor where Shield powerup was
+added proper playerclips, so you can't go now where you're not supposed to anyway

+corrected some typos and texture alignment problems
Legal info:
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All material is released under the GNU GPL v.2 licence:
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
Greetz:
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The whole Nexuiz community
