[MAP]Bloodrage - final release

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[MAP]Bloodrage - final release

Postby cortez » Sun May 17, 2009 3:00 pm

a small fast-paced 1on1 map



http://www.filefront.com/14738593/bloodrage_v2.pk3 <--- Download
Last edited by cortez on Sat Oct 17, 2009 10:19 am, edited 4 times in total.
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Postby C.Brutail » Sun May 17, 2009 6:42 pm

Very nice map.

Here are my suggestions (some are from irc):

<CuBe0wL> imho there are too much ammo on the map
<CuBe0wL> I'd remove the cells from the nex, and maybe add a hp there
<CuBe0wL> also, remove the mortar next the nex
<CuBe0wL> two powerful weapons are too close to eachother
<CuBe0wL> no to mention, the RL is in the very near
<CuBe0wL> so you'll get, like what, 60 rockets in no time?

<CuBe0wL> also, I feel the map somehow... "empty"
<CuBe0wL> add some torches here and there

<CuBe0wL> eye candy: it was a nice addition you've made the corners from different blocks

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Trims like this would be nice:

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Sand in the corner?

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Or make some use of ai's sitting skeleton model? (I'm not sure where to find it, maybe at his "frontier thread")
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Postby FruitieX » Sun May 17, 2009 7:06 pm

Also, you should have a roof on the second floor too, except in the big rooms where you should have a "half open roof" with some sort of edges (check out the large arena on final_rage for an example of what I mean).

Also, add a ramp to this room, as well as a wall here to make it slightly less "open":
http://pics.nexuizninjaz.com/viewer.php ... hfknan.jpg
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Postby k0jak » Sun May 17, 2009 10:11 pm

Gonna check this one out, thanks cortezian :)
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Postby cortez » Wed May 20, 2009 1:15 pm

k0jak wrote:Gonna check this one out, thanks cortezian :)


im you sure you even have with high settings around 60 fps



http://files.filefront.com/bloodragepk3 ... einfo.html <--- final release
Aneurysm 4 the win !!!!! :D
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Postby C.Brutail » Wed May 20, 2009 3:29 pm

Very nice job on the final release!

Um... but I still hoe it's not final ;) Else I have to continue it :D
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Postby cortez » Wed May 20, 2009 3:53 pm

C.Brutail wrote:Um... but I still hoe it's not final ;) Else I have to continue it :D


my goal wasnt the eyecandy it was primarily the gameplay, but feel free too make addtions
Aneurysm 4 the win !!!!! :D
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Postby GreEn`mArine » Wed May 20, 2009 4:21 pm

looks interesting, but what's that ridiculous laser cannon weapon doing there? No serious 1v1 player will play a map with fun-weapons.
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Postby cortez » Wed May 20, 2009 5:08 pm

GreEn`mArine wrote:looks interesting, but what's that ridiculous laser cannon weapon doing there? No serious 1v1 player will play a map with fun-weapons.


the halc is a good counterattack weapon, ideal for a fast attack and you can force rockets to explode, but if you have a better suggestion tell it
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Postby Bundy » Wed May 20, 2009 5:23 pm

This map looks like a lot of action and fun. The changes from the first version look very good, as it is not that open as before. I really like the places for MH and MA on the map. Not easy to grab and trappy spots. Like green marine, I am not sure about the HLAC either, but I didnt play a map with HLAC before. So it is time to see how useful/useless it really is. I am also a bit scared about the mapsize (to easy to control? we will see) and HLAC/Mortar being next together. After some testing I can tell some more.
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