[MAP]Bloodrage - final release

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Postby alpha » Wed May 20, 2009 7:26 pm

This is a good map and I approve of it.
quit for good
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Postby FruitieX » Wed May 20, 2009 7:57 pm

I continued it a bit: snapped stuff to the grid better for easier editing, changed structure to make it less open (after playing a 1v1 against my friend we came to the conclusion that there are just way too many escape paths in each room), changed some item placement, added torches, added detail, bigger trims, bot waypoints etc.

http://hrfdesign.com/crap/maps/dm/bloodrage_v1r2.pk3

Edit: Screenshot time!
ImageImageImage
ImageImageImage
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Postby Chubby » Wed May 20, 2009 10:16 pm

nice map
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Postby GreEn`mArine » Thu May 21, 2009 8:33 am

thanks for that. Gonna try it out some time.
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[kojn] she took it the dirty way
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Postby alpha » Thu May 21, 2009 9:32 am

FruitieX wrote:make it less open


Do not want.
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Postby k0jak » Thu May 21, 2009 3:19 pm

This map is tiny :x
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby Dokujisan » Sun Jun 21, 2009 1:48 am

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Postby Dokujisan » Sun Jun 21, 2009 1:49 am

Hey guys, I made a map. Here is the screenshot

Image

;-)
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Postby tundramagi » Sun Jun 21, 2009 7:42 am

Dokujisan wrote:Hey guys, I made a map. Here is the screenshot

Image

;-)


Q3map2 does that good of lighting? (The green reflecting off the wall onto the cube etc)?
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Postby Flying Steel » Sun Jun 21, 2009 2:46 pm

tundramagi wrote:
Dokujisan wrote:Hey guys, I made a map. Here is the screenshot

;-)


Q3map2 does that good of lighting? (The green reflecting off the wall onto the cube etc)?


That looks like it's blender's radiosity, and you can use it for baking lighting into textures to be used in-game if you want.

Like if you had an alien with glowing energy gizmos, and you wanted him to be partially illuminated by them, you'd run a radiosity bake using the gizmos as the emitters and use the result in his glow texture.
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