[MAP]Bloodrage - final release

Moderators: Nexuiz Moderators, Moderators

Postby Dokujisan » Sun Jun 21, 2009 4:08 pm

yeah, I was being a smartass about the size of this map :-)
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

Postby cortez » Tue Oct 13, 2009 2:36 pm

http://www.filefront.com/14714721/bloodrage_v1_5.pk3

Image

- removed the teleporter
- add a new way
- swapped the electro with the RL
- a bit more
- a new trickjump (go and find 'em :twisted: )
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby tZork » Tue Oct 13, 2009 2:45 pm

tundramagi wrote:
Dokujisan wrote:Hey guys, I made a map. Here is the screenshot
;-)


Q3map2 does that good of lighting? (The green reflecting off the wall onto the cube etc)?


If you use radiosity (-bounce in q3map2 lingo) and tune your shaders , sure.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby cortez » Fri Oct 16, 2009 7:58 pm

ImageImageImageImage

final version
- removed the 2nd mega armor
- made the whole map brighter
- some brush fixes
works now well in 1on1s (tested it two times :) )

you can get everywhere you want, because this contains abou 8-10 trickjumps (i never counted them)

Download: http://www.filefront.com/14738593/bloodrage_v2.pk3
Last edited by cortez on Sat Oct 17, 2009 10:19 am, edited 1 time in total.
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby dana » Fri Oct 16, 2009 9:48 pm

maybe there is a little bug, I don't have the torches :)
Image
dana
Member
 
Posts: 16
Joined: Thu Sep 24, 2009 1:14 pm

Postby cortez » Sat Oct 17, 2009 10:20 am

fixed

i changed the links above
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby dana » Sun Oct 18, 2009 3:24 am

thx :) and not to simply skip the page, I leave you a comment.

First, I think that the gameplay aspect of the map is very good and fun. So if that was your only goal, you have the choice to stop reading here ;)

On the aesthetic side:
I have found some strange lights.
ImageImage
And the big one ;)
Image

The contour of the illuminated ground is also a bit strange in the underground passage. And I think, the contrast is not ideal.
Image

These blocks are too much into each other.
Image

Another texture or stairs in place of the ramp would look better I think.
Image

And one last point, I have some troubles with the sand deposits. How did they get there? why are they so large and that convex? trickjumps, I know…:)
However, maybe more concave and better spread (the wind or something)
ImageImage

That one looks a bit nicer
Image
---------------

Otherwise it's agreeable, with the torches :)
dana
Member
 
Posts: 16
Joined: Thu Sep 24, 2009 1:14 pm

Postby Agama » Thu Oct 22, 2009 10:23 pm

a hlac in a 1v1 map? really.

maybe switch it with electro since there isn't one on the map.
Agama
Advanced member
 
Posts: 93
Joined: Fri May 09, 2008 1:20 am

Postby Dokujisan » Fri Oct 23, 2009 3:24 am

Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

Postby BizzyBeaver » Sat Oct 24, 2009 2:39 pm

What the fuck...

Image

O__o
I know, my English is under all Pig! :-D
Image
BizzyBeaver
Member
 
Posts: 16
Joined: Tue Mar 10, 2009 10:41 pm
Location: Germany (Hessen)

PreviousNext

Return to Nexuiz - Map Releases

Who is online

Users browsing this forum: No registered users and 1 guest

cron