[Map] Capturecity Revisited

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Postby divVerent » Mon Jun 01, 2009 3:40 pm

I am still trying to compile the map. It takes ages to vis it after I added extra hint brushes.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Sven » Mon Jun 01, 2009 5:53 pm

ok thank you :) (this what you are compiling will be release 1 fixed and to the archive i'll add the a .ent file with ons and dom items)

and now its time for my release 2 of the map:
changes:
  • added domination
  • added onslaught
  • deleted hook

ok the thing with the jetpacks: i dont delete them because i like them there and its not to easy to get them and its cool to fly around :P so please dont be angry but i really want them :wink:
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Postby divVerent » Mon Jun 01, 2009 6:24 pm

Damn, so I probably will have to redo all my changes for release 2, and start a new compile again. Did you change the heights or positions of the towers? If not, I can export the added hint brushes only for you.

A thing you can do to make compiling not take ages is: use detail brushes for small things. But there is so many things that should be marked as detail that I gave up doing it. Maybe you can try.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
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Location: BRLOGENSHFEGLE

Postby Sven » Mon Jun 01, 2009 6:27 pm

dont worry just changed entities :wink: its uptodate with an .ent file
i compiled .bsp in gtk and lights in net (but it cant make floodlight)
but you can give me the hint would really help me :wink:
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Postby tZork » Tue Jun 02, 2009 7:17 am

I did a quick detail work over for you.

http://zdev.dvrdns.org/nexuiz/captureci ... r2_det.zip

hope it helps.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Sven » Tue Jun 02, 2009 2:50 pm

ok thanks tzork :D :D
but i dont know, what you did im searching but i found no raw difference (may ive found it not because its in detial...no no i mean i dont knoow what kind of entity you edited
worldspawn, door, lights...? ) but now ive training and no time for searching ;)
and i will help :wink:
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Postby Sven » Tue Jun 02, 2009 2:53 pm

divVerent wrote:Damn, so I probably will have to redo all my changes for release 2, and start a new compile again. Did you change the heights or positions of the towers? If not, I can export the added hint brushes only for you.

A thing you can do to make compiling not take ages is: use detail brushes for small things. But there is so many things that should be marked as detail that I gave up doing it. Maybe you can try.


please tell me in pm (in german) which detail i should do because english is a bit difficult because there are thing i dont understand or understand wrong...
Sven
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Postby tZork » Tue Jun 02, 2009 3:28 pm

turn on filter details (ctl+d in 1.4, may be different in net/1.5) to see the change. you should also notice a way faster vis compile ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Sven » Tue Jun 02, 2009 5:13 pm

i dont compile vis :P (too long and im not able to let my pc turned on, because there is an overlord entity called m.o.m. (mother) :lol: ) :wink:
cool faster vis will try it :)
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Postby C.Brutail » Tue Jun 02, 2009 5:16 pm

LOL.

vis is crucial. You should convience your mom to let it compile.

Or get someone to do that for you :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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