[Example Map] Assault Test

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[Example Map] Assault Test

Postby Sepelio » Wed May 27, 2009 11:49 pm

This is just an example map I've made for the Assault game mode. It just has two objectives and is... very very simple.

I'm not posting a screenshot because the map only has 2 rooms and is rather unexciting.

Anyway, enjoy. Hopefully once people know how to put these kinds of maps together more shall appear. Thats all I have to say, the map has a short readme included.

The way the entities are linked is pretty damn simple in all honesty. Its easy to figure out.
Other quirks are mentioned somewhere in this thread: http://forums.alientrap.local/viewtopic.php?p=61272#61272

Download link:

http://www.mediafire.com/?irmutmtzizx

Enjoy!
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Postby TVR » Thu May 28, 2009 2:14 am

SavageX's Assault2 is a much better example map, it was the demo map for his Assault gamemode.
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Postby Sepelio » Thu May 28, 2009 2:27 am

TVR wrote:SavageX's Assault2 is a much better example map, it was the demo map for his Assault gamemode.


Yeah I found it earlier and I cant seem to reproduce the destroyable wall. No idea why. Its got collision in that I cant walk through it, but weapons just pass right through.

Assault2 suffers from the bug with the buttons and being able to trigger them over and over for points as well, which I attempted to address (albeit crudely) in my test map.
Possibly not the worst mapper in the world.

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Postby divVerent » Thu May 28, 2009 2:52 pm

Which bug? It's apparently not reported anywhere.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Sepelio » Thu May 28, 2009 4:02 pm

Ok I have a demo on assault2 of what I think appears to be a bug. (thread for that map is above if you dont have it)

Basically the first objective in assault2 involves pressing 5 buttons. Once all 5 are pressed you complete the objective and the walls blocking your path dissapear. Completing this objective awards 1 point as it should.

What I have found is, even after the objective is completed like this you can still trigger the buttons for additional points. See the scores in the demo as it progresses to see.

Demo download:
http://www.mediafire.com/?mj5wmnjgnzj
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