[Race] CyberParcour01

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[Race] CyberParcour01

Postby sev » Sun Jun 07, 2009 5:24 pm

Now that everything is packed, I realised that my spelling is completely wrong,
the word Parcour(s) (=a race track with obstacles) doesn't even seem to exist in English,
and in French or "German" it is written with an s at the end.
And the new "sport" is written Parkour, so no luck here :roll:

Anyway, this is how it is now called: CyberParcour01

Image

Get the latest revision of this map here.

Have fun :mrgreen:
Last edited by sev on Thu Apr 29, 2010 9:55 am, edited 3 times in total.
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Postby Chubby » Sun Jun 07, 2009 5:25 pm

it looks amazing. Sucks I cant try it out.
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Postby C.Brutail » Sun Jun 07, 2009 5:30 pm

Anyway: nice map from the screenshot, I haven't downloaded it yet, because I suck at race :D
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Postby Icarus » Sun Jun 07, 2009 6:38 pm

sev great map although the jumppad part doesnt fit imo.
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Postby Sven » Sun Jun 07, 2009 6:45 pm

wooooo looks great!! :D
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Postby Sepelio » Sun Jun 07, 2009 7:08 pm

It looks ace! How did you use particles for the thrusters? Wheres the list of effects for the mdl key?
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Postby sev » Sun Jun 07, 2009 7:14 pm

I don't know if there is a more readable file, but I get the mdl names from the effectinfo.txt (in the data*.pk3).
The rest was trial and error, you can have a look at the entities in the included .map file.
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Postby [-z-] » Sun Jun 07, 2009 8:05 pm

This looks awesome, going to try it out now.


edit: HOLY CRAP, this is amazing! New map for SVN for sure.
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Postby Mirio » Sun Jun 07, 2009 8:54 pm

sometimes the last jumppad just pushes you at the wall and you die :(
nice map!
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Postby Sepelio » Sun Jun 07, 2009 11:54 pm

sev wrote:I don't know if there is a more readable file, but I get the mdl names from the effectinfo.txt (in the data*.pk3).
The rest was trial and error, you can have a look at the entities in the included .map file.


Yeah that was my problem, the file is awful to get any information from.
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