[MAP] facing_mods - Ons, CTF, and DOM

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Postby [-z-] » Tue Jun 09, 2009 5:23 pm

Clueless Newbie wrote:Oh, I've touched blender. Never again. Worst UI ever (IMHO, of course). So bad it made me write a program so I wouldn't have to use it.


Odd because Blender is renowned for it's innovative UI.
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Postby FruitieX » Tue Jun 09, 2009 5:28 pm

[-z-] wrote:
Clueless Newbie wrote:Oh, I've touched blender. Never again. Worst UI ever (IMHO, of course). So bad it made me write a program so I wouldn't have to use it.


Odd because Blender is renowned for it's innovative UI.


Well it IS quite terrible... :P
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Postby Clueless Newbie » Tue Jun 09, 2009 5:31 pm

[-z-] wrote:
Clueless Newbie wrote:Oh, I've touched blender. Never again. Worst UI ever (IMHO, of course). So bad it made me write a program so I wouldn't have to use it.

Odd because Blender is renowned for it's innovative UI.

Innovative... I'm tempted to say "contrary". Took me fifteen minutes just to figure out how to save a file. :?

But, people have different tastes and opinions. I'm not the final arbiter of taste and practicality. If everybody felt the way I do about Blender's UI then it would either be changed real quick or nobody would ever use the thing. I think the UI is horrible. I'm sure the people who use it regularly would disagree with me.

Actually, the world would be a pretty boring place if everybody had the same taste. 8)
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Postby Sven » Tue Jun 09, 2009 7:33 pm

haha cute i like it ;)
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Postby Sven » Tue Jun 09, 2009 7:52 pm

http://www.mediafire.com/?nzwna51nnjj
this is my version of the facing worlds (ut99 remake) its not a map only a prefab of the building (i didnt used the egyptic textures i wanted to make a futuristic facing)
and one who want to make a map without any idea can use it and the others too ;)
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Postby merlijn » Wed Jun 10, 2009 2:44 pm

This looks absolutely awesome, and I think that with a couple minor tweaks it can be much better than the original. Here's what I would like to see:

- Larger stones in the center and in front of the bases, so they can be used as cover from snipers.
- Using the camping rifle would be very nice as it can pierce walls - which would go very well with your wooden bases.
- Make it possible to go down inside the base from the top too. Currently it would be very easy for a flag carrier to hide under the stairs on the top floor, as it's possible to control the only way to get there.
- On the front of the TAG platform you can see into the room at the front, but the hole is to small to fire through with most weapons.
- When you fall off the map, you get shot back in from one of the towers - and sometimes you die and sometimes you don't. In my experience it helps to hold keybuttons to either the left or the right to improve your odds of surviving.

Thanks again for this great remake!
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Postby Clueless Newbie » Wed Jun 10, 2009 9:51 pm

merlijn wrote:This looks absolutely awesome, and I think that with a couple minor tweaks it can be much better than the original. Here's what I would like to see:

I actually considered most of these points while the map was taking shape. I decided against them because I didn't want to change the gameplay too much. After all, the gameplay is the main reason why the original is so popular. Specifically:
- Larger stones in the center and in front of the bases, so they can be used as cover from snipers.

Well, all the rocks give some cover from snipers. Some rocks give full cover if you crouch.
- Using the camping rifle would be very nice as it can pierce walls - which would go very well with your wooden bases.

I guess, but... I just don't like that weapon.. ;)
- Make it possible to go down inside the base from the top too. Currently it would be very easy for a flag carrier to hide under the stairs on the top floor, as it's possible to control the only way to get there.

I was very tempted to do just that, but I didn't because I think it might change the gameplay too much. Note that campers on the top of the tower are vulnerable from rocket blasts from the inside of the base, so it's possible to cause them some damage while they're sitting up there. And you can still jump up the sides with the laser.
- On the front of the TAG platform you can see into the room at the front, but the hole is to small to fire through with most weapons.

Most, but not all.. ;)
- When you fall off the map, you get shot back in from one of the towers - and sometimes you die and sometimes you don't. In my experience it helps to hold keybuttons to either the left or the right to improve your odds of surviving.

A player can survive that? Ok, that's a bug. I'll up the damage.
Thanks again for this great remake!

You're welcome. 8)

Oh, and it seems v1r1 will be a little delayed. It'll be out soon enough, though.
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Postby Dokujisan » Thu Jun 11, 2009 12:10 am

Apparently, when you knock someone off the edge, you don't get the kill credit.
This is a big issue for DM/TDM. Not as much for CTF.

Looking to future versions :-D
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Postby Morphed » Thu Jun 11, 2009 2:48 am

I actually considered most of these points while the map was taking shape. I decided against them because I didn't want to change the gameplay too much. After all, the gameplay is the main reason why the original is so popular.


britney spears if very popular
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Postby tundramagi » Thu Jun 11, 2009 3:34 am

alpha wrote:This map has several flaws that make it un-enjoyable for me.

As a piece of art, do want.

As a map, do not.


Edit: oh, I misread you as saying do not want for both.
But what does it matter if you want something as a map? The only person who makes maps for you is you. If you want to make maps you like then do so.
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