[MAP] facing_mods - Ons, CTF, and DOM

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Postby alpha » Thu Jun 11, 2009 7:55 am

tundramagi wrote:blah
blah
quit for good
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Postby C.Brutail » Thu Jun 11, 2009 8:47 am

Nice! :D

I'll donwload, when you have radar packed in ;)
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Postby Clueless Newbie » Thu Jun 11, 2009 9:41 am

[-z-] wrote:1) Inside Nexuiz with: sv_cmd radarmap
-- spits out a file in your data/data/gfx directory

How do I get this to include the whole map, and not just three quarters of it?

I suppose I could just use Photoshop to flip and paste in this case, but there might be future maps where "sv_cmd radarmap" only gives me 1/4 of the map, or the map isn't symmetric, or something.
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Postby Clueless Newbie » Thu Jun 11, 2009 9:43 am

Dokujisan wrote:Apparently, when you knock someone off the edge, you don't get the kill credit.
This is a big issue for DM/TDM. Not as much for CTF.

I noticed that. From the game's POV, you're only knocking the guy into a teleporter, not to his / her death. Too bad, since I thought this was a neat trick. I'll leave it as it is for this level though.
Looking to future versions :-D

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Postby Clueless Newbie » Thu Jun 11, 2009 9:48 am

tundramagi wrote:The only person who makes maps for you is you.

So very much this. Make maps you like, and you'll know that at least one person will like the map.

While I try to keep other players in mind — and the gameplay in general, I don't put stuff in my maps if I don't like them.

(well, except the radar, apparently..)
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Postby Chubby » Thu Jun 11, 2009 3:17 pm

looks pretty neat
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Postby paperclips » Thu Jun 11, 2009 7:08 pm

alpha wrote:
tundramagi wrote:blah
blah
How cute, the trolls are feeding each other.
[Want to develop? Look HERE]. Image Image Gif sauce.
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Postby Spaceman » Wed Jun 17, 2009 8:16 pm

Yes it looks better, but the uneven terrain, lots of hiding places in each base and easy rocket jump captures add up to make this remade map less good.

Where did Defender Anubis go?
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Postby tundramagi » Wed Jun 17, 2009 10:22 pm

victim wrote:Yes it looks better, but the uneven terrain, lots of hiding places in each base and easy rocket jump captures add up to make this remade map less good.

Where did Defender Anubis go?


Hiding places are good. Original facing is somewhat boring nowadays.
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Postby KillaGrunt » Thu Jun 18, 2009 7:25 pm

Very Nice! BTW I have never learned what a defender anubis was.
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