I like this map very much! So much I actually made a v2r1 myself (posting it with sven's permission). I changed several things from the previous version... here is the list:
- Fixed several technical issues. There's also no need to include the trak5 textures any more, since they're in SVN now (and afaik 2.5.2 as well). Also compiled with maximum settings.
- Renovated a bit (retextured some parts and added new architecture in the blue base, as well as more items in both bases).
- Renamed the spiderbot entities. The spiderbots in SVN have been changed, so the map was incompatible. A new vehicle was also added in SVN (the racer) and the map uses that as well. Note that the racer is a fast vehicle, so (sadly) it can be used to pick up the flag and go back very quickly. That may change depending on what happens with vehicle support.
- Fixed ONS mode. The issue was that each onslaught_link entity needs to target & target2 the two control points / generators. Here it was being targeted by a CP and targeting a Generator, making ONS crash.
- Added domination support. Nothing special since two of the DOM points are placed in each base (so no one but the owner would keep them for 99% of the time), but the one under the bridge is something to fight for.
- Added new feature; Hackable turrets. Each of the two bases can have part of their turrets hacked, causing them to turn to the enemy team. There are 3 (slightly hidden) switches on the map, 1 for the blue base and 2 for the red base. Touching a switch in the enemy base will cause the linked turrets to defect and madness to begin

If your turrets were hacked just touch the switch yourself to bring them back to your team.
- Waypoints so that bots can play. In CTF bots can go to the enemy base, capture the flag and return.
- Eye candy such as ambient sounds and dynamic map lights.
IMPORTANT! To play the map properly, you must first enable vehicle support in Nexuiz. This must be done at compilation time, so for the time being only get this map if you can compile Nexuiz from the source (otherwise you'll be playing without vehicles). If you have SVN or can compile, do the following:
- Open data\qcsrc\server\vehicles\vehicles.qc and uncomment the first line to enable vehicles (remove the //), then compile.
- Open your autoexec.cfg. If you don't have one, create a file called autoexec.cfg in your data folder. Add the following two lines to it:
- Code: Select all
exec vehicle_racer.cfg
exec vehicle_spiderbot.cfg
- Open Nexuiz. In the menu, go to Settings -> Input and scroll to the bottom of the keybinds list. Create a new custom keybind for getting in and out of vehicles. "Command when pressed" needs to be +use and "command when released -use (you can name it however you want). This is optional, but if you don't set it you'll be stuck in a vehicle until it is destroyed.
Now vehicles should work properly and the map can be played at its fullest

Enjoy!
Download links: Link 1, Link 2, Link 3.

<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud