[ONS] dusk-beta

Moderators: Nexuiz Moderators, Moderators

Postby Gego » Wed Jul 08, 2009 8:56 am

Code: Select all
couldn't exec maps/dusk_beta4.cfg
Using gfx/dusk_beta4_radar.tga as minimap.
Draw_CachePic: failed to load gfx/ons-cp-neutral.tga
Draw_CachePic: failed to load gfx/ons-cp-red.tga
Draw_CachePic: failed to load gfx/ons-cp-blue.tga
SVQC and CSQC revisions are compatible.
PostInit
    maxclients = 8
Segmenteringsfel
[Image
Image
Gego
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Posts: 159
Joined: Wed Mar 01, 2006 4:39 pm

Postby nestel34 » Thu Jul 09, 2009 3:44 pm

wow :)
great map and good traien

(sry for my english, a lot of pepole on auoter forums konw it! sry... agine)
i'm the creator of the great things!
nestel34
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Location: israel, tel aviv

Postby Gego » Wed Jul 15, 2009 8:13 pm

terrainbase.bsp not found

this map does not work, plz: A delete it B: re do it...

lil info:
Code: Select all
Shader 'textures/bal3hh/lig_128-01w1-2k' already defined
Shader 'textures/caverna/rockside' already defined
Shader 'textures/caverna/rockside2' already defined
Shader 'textures/caverna/rubble' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
   Channels  : 2
   Format    : 0x8010
   Frequency : 48000
   Samples   : 2048
Obtained audio specification:
   Channels  : 2
   Format    : 0x8010
   Frequency : 48000
   Samples   : 2048
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
The CD in drive 0 is not an audio cd.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Draw_CachePic: failed to load maps/davesbonustower9
"maxplayers" set to "8"
Shader 'textures/bal3hh/lig_128-01w1-2k' already defined
Shader 'textures/caverna/rockside' already defined
Shader 'textures/caverna/rockside2' already defined
Shader 'textures/caverna/rubble' already defined
Shader 'textures/cmp1-dm8/e8trimlight2_pur' already defined
Shader 'textures/cmp1-dm8/e8tinylightpur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_b_pur' already defined
Shader 'textures/cmp1-dm8/e8lighttrim_pur' already defined
Shader 'textures/cmp1-dm8/e8circle_pur' already defined
Shader 'textures/cmp1-dm8/e8clangfloor' already defined
Shader 'textures/cmp1-dm8/logo' already defined
Shader 'textures/cmp1-dm8/ame7jp' already defined
Shader 'textures/cmp1-dm8/ame7glass' already defined
Shader 'textures/tech1soc_sfx/lig_032-01b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_032-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_064-05b1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-02y1-2k' already defined
Shader 'textures/tech1soc_sfx/lig_128-03w3-2k' already defined
Shader 'textures/tech1soc_sfx/jpblue_floor01a' already defined
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loading csprogs.dat
server detected csqc progs file "csprogs.dat" with size 403140 and crc 50721
Compressing csprogs.dat
Deflated: 73.0277%
Cvar_Set: variable bot_ai_enemydetectionradius not found
Initializing ClientSide information entities

Trying to connect...
"challenge e#]@i2O~Fgz" received, sending connect request back to local:1
Got challenge response
Accepted

Connection accepted to local:1
--> client to server keepalive
<-- server to client keepalive
Mod_LoadModel: models/turrets/terrainbase.md3 not found

Server: Nexuiz build 08:02:25 Apr  2 2009 8846 release (progs 12975 crc)

<===================================>


CDAudio: Bad track number 0.
CSQC csprogs.dat loaded (crc=50721, size=403140)
Gegoxaren has changed from Pink Team to Blue Team
Gegoxaren connected
nexuiz-csqc protocol 22
Gegoxaren is spectating now
couldn't exec maps/dusk_beta4.cfg
Using gfx/dusk_beta4_radar.tga as minimap.
Draw_CachePic: failed to load gfx/ons-cp-neutral.tga
Draw_CachePic: failed to load gfx/ons-cp-red.tga
Draw_CachePic: failed to load gfx/ons-cp-blue.tga
SVQC and CSQC revisions are compatible.
PostInit
    maxclients = 8
Segmenteringsfel



note the:
Code: Select all
Mod_LoadModel: models/turrets/terrainbase.md3 not found
[Image
Image
Gego
Alien
 
Posts: 159
Joined: Wed Mar 01, 2006 4:39 pm

Postby Chomps123 » Mon Jul 20, 2009 2:27 am

Hi I'm new to all of this so can you guys help me out where to place these maps?

Thanks in advance.
Chomps123
Chomps123
Newbie
 
Posts: 7
Joined: Mon Jul 20, 2009 2:22 am

Postby Vordreller » Mon Jul 20, 2009 2:35 am

Chomps, place them in the data folder of the nexuiz map.


Nice map, too bad so little people play onslaught, it's a realy fun gametype!
Vordreller
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Posts: 80
Joined: Sat May 16, 2009 9:58 pm
Location: Belgium

Postby AnArKiSt » Mon Jul 20, 2009 2:38 am

Chomps123 wrote:Hi I'm new to all of this so can you guys help me out where to place these maps?

Thanks in advance.
Chomps123


Place any map pk3s you wish to use in offline or local matches into \<Path to Nexuiz>\data\.
My will be done.
AnArKiSt
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Location: Behind a firewall.

Postby Chomps123 » Mon Jul 20, 2009 2:44 am

Thanks now it works.

I tried to figure it out but I had it in the wrong spot.
Chomps123
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Posts: 7
Joined: Mon Jul 20, 2009 2:22 am

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