[CTF] Castles

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[CTF] Castles

Postby FruitieX » Thu Jun 11, 2009 7:57 pm

Last edited by FruitieX on Mon Jun 15, 2009 4:27 pm, edited 1 time in total.
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Postby Ozomahtli » Thu Jun 11, 2009 8:19 pm

wow thats a very modern Remake :lol:

Very nice Computers and textures and the third screenie looks very nice but what place was it in Dm_castle.?
Image
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Postby alpha » Thu Jun 11, 2009 9:14 pm

2 combat-applicable trick jumps, fastest cap 6:30, good size...

This is a good, decent map. I approve.

(although have some suggestions).
quit for good
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Postby [-z-] » Fri Jun 12, 2009 12:52 am

This map owns hard. Nexuiz needed this.

Good work.


edit: I'm upset about the jumppads missing.

edit: and no step up to the bridge.
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Postby cortez » Fri Jun 12, 2009 6:41 am

horrible
lack of detail
and its have absolutely nothing to do with castles
Aneurysm 4 the win !!!!! :D
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Postby Chubby » Fri Jun 12, 2009 12:47 pm

looks pretty neat
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Postby [-z-] » Fri Jun 12, 2009 10:55 pm

cortez wrote:horrible
lack of detail
and its have absolutely nothing to do with castles

jealousy smells gross.



He was a bit reserved in the amount of textures but the quality of them is high. He rethought the map well and expaned on some ideas. The game play of the map is solid.


Sure, your castle map might look good, in the courtyard but it's no where near as balanced.




P.S. Fruitiex, yes I'd like the jumppads back and I'd prefer the added jump up to the bridge because it makes earning the strength that much more important when there is a possibility you can screw up on the stairs.
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Postby cortez » Sat Jun 13, 2009 10:40 am

[-z-] wrote:jealousy smells gross.

jealousy?? wtf did you smoked ?



[-z-] wrote:He was a bit reserved in the amount of textures but the quality of them is high.

i used q3 textures they dont have a high resolution

[-z-] wrote:He rethought the map well and expaned on some ideas.

scaling the map is a well expanded idea?

[-z-] wrote:The game play of the map is solid.

as shitty as on the normal map


[-z-] wrote:Sure, your castle map might look good, in the courtyard but it's no where near as balanced.

i asked you twice what do you think is wrong with that and you dont give me a real answer.
cant you bring your critic on a point and stop talking around?

[-z-] wrote:P.S. Fruitiex, yes I'd like the jumppads back

that he removed the jumppads is the only good point
Aneurysm 4 the win !!!!! :D
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Postby FruitieX » Mon Jun 15, 2009 4:30 pm

Update: http://hrfdesign.com/crap/maps/ctf/castles_v1r2.pk3

Added jumppad up to the nex, step up to the strength and removed the door in the base. I removed it because of a bug, which apparently made the trigger_multiple fields around it solid after a ready-restart :/
BUG! :]
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Postby Sepelio » Mon Jun 15, 2009 7:39 pm

From the screenshots I like the look of the style because it reminds me of me :P

I'll have to give it a try later but I literally just got back from a music festival and I smell bad.

EDIT: Played it earlier, seemed fine to me. Plays just like castles for the most part although I did find the texturing a little bland.
Possibly not the worst mapper in the world.

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