[Race] CyberParcour01 v1r4

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[Race] CyberParcour01 v1r4

Postby sev » Sat Jun 13, 2009 3:00 pm

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CyberParcour01 v1r4
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SVN doesn't accept the previous versions as Race maps anymore, I now converted it to a CTS map.
Changed some entities (tele-cap now at 600) and the mapinfo file.

Please Note: This version works best with 2.5.1svn (or above) because of new entity attributes.

Image

http://rapidshare.com/files/256368349/c ... 1_v1r4.pk3 (1.8MB)


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CyberParcour01 v1r3
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Here we go:
Implemented (capped) teleporters to bring you back to the last passed checkoint when you fall down.
Included a "real" finish line (spawnflags 8 ).
Included a "place 1" spawn point (though this is more for completion's sake :P )
Reduced the scale of the metal texture to 0.25, looks better now.
Increased -samplesize to 8, used external lightmaps, performance is now similar again to v1.

Please Note: This version works best with 2.5.1svn (or above) because of new entity attributes.

Image


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CyberParcour01 v1r2
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I added several "backup" paths for less experienced race players.

Image


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CyberParcour01 v1r1
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I replaced the jumppads at the end with a more "fitting" finale :mrgreen:

Image


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CyberParcour01 v1
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Now that everything is packed, I realised that my spelling is completely wrong,
the word Parcour(s) (=a race track with obstacles) doesn't even seem to exist in English,
and in French or "German" it is written with an s at the end.
And the new "sport" is written Parkour, so no luck here :roll:

Anyway, this is how it is now called: CyberParcour01

Image

Have fun :mrgreen:
Last edited by sev on Thu Apr 29, 2010 9:56 am, edited 12 times in total.
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Postby Icarus » Sat Jun 13, 2009 3:44 pm

amazing amazing and more amazing. this map is really great. i like how the end has multiple ways too and its much harder :)
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Postby Mizu Kitsune » Sat Jun 13, 2009 3:46 pm

Icarus wrote:amazing amazing and more amazing. this map is really great. i like how the end has multiple ways too and its much harder :)

agreed.
+The Dude+
[-Project 2501-]
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Postby morfar » Sun Jun 14, 2009 10:50 am

I still have not completed this map... and I think I tried about 150 times :P
If everything is GPL v2 i think I can commit this to SVN :)
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Postby sev » Sun Jun 14, 2009 11:47 am

morfar wrote:If everything is GPL v2 i think I can commit this to SVN :)


:mrgreen:

Yes, though I don't think single-colour textures can be licensed, I nevertheless licensed everything under the GPL v2. The rocket sound is based on 2 sounds from Tenshihan's GPL Soundbank and 1 sound that is already included with Nexuiz.
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Postby Ronan » Sun Jun 14, 2009 12:12 pm

In that case rename the map as CyperParcours01 :wink:
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Postby sev » Sun Jun 14, 2009 12:39 pm

Ronan wrote:In that case rename the map as CyperParcours01 :wink:


Then I also would have to rename the folders, and edit the map file, and recompile, and repack. I always wrote it this way, even though it's not correct :P . But, if I'm asked to do so by morfar or any other project leader, I will.
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Postby k0jak » Sun Jun 14, 2009 1:43 pm

morfar wrote:I still have not completed this map... and I think I tried about 150 times :P
If everything is GPL v2 i think I can commit this to SVN :)


really? I played the first version anyway for a few minutes and I got to the jump-pads after my 2nd try...
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby sev » Sun Jun 14, 2009 1:57 pm

morfar wrote:I still have not completed this map... and I think I tried about 150 times :P


BTW, for the ones who are not able to get to the last part, but still want to try it, I've left in my test teleporter, it's behind the starting spawn point, down the "hole".

Image

EDIT: This teleporter is removed in new versions (1.4+)
Last edited by sev on Sun Jul 26, 2009 8:24 pm, edited 1 time in total.
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Postby morfar » Sun Jun 14, 2009 2:19 pm

Is there any reason why it's not called cyberparkour01? parkour is the correct spelling, but maybe you intended it that way.
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