CyberParcour01 v1r4
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SVN doesn't accept the previous versions as Race maps anymore, I now converted it to a CTS map.
Changed some entities (tele-cap now at 600) and the mapinfo file.
Please Note: This version works best with 2.5.1svn (or above) because of new entity attributes.

http://rapidshare.com/files/256368349/c ... 1_v1r4.pk3 (1.8MB)
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CyberParcour01 v1r3
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Here we go:
Implemented (capped) teleporters to bring you back to the last passed checkoint when you fall down.
Included a "real" finish line (spawnflags 8 ).
Included a "place 1" spawn point (though this is more for completion's sake

Reduced the scale of the metal texture to 0.25, looks better now.
Increased -samplesize to 8, used external lightmaps, performance is now similar again to v1.
Please Note: This version works best with 2.5.1svn (or above) because of new entity attributes.

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CyberParcour01 v1r2
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I added several "backup" paths for less experienced race players.

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CyberParcour01 v1r1
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I replaced the jumppads at the end with a more "fitting" finale


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CyberParcour01 v1
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Now that everything is packed, I realised that my spelling is completely wrong,
the word Parcour(s) (=a race track with obstacles) doesn't even seem to exist in English,
and in French or "German" it is written with an s at the end.
And the new "sport" is written Parkour, so no luck here

Anyway, this is how it is now called: CyberParcour01

Have fun
