[Race] CyberParcour02 v2

Moderators: Nexuiz Moderators, Moderators

[Race] CyberParcour02 v2

Postby sev » Thu Jun 18, 2009 7:01 pm

________________________________
CyberParcour02 v2
________________________________

This is a completely new maze, starting and ending in the middle, to stress the round-based character of a race (duh :roll: ).
You are now free to get to the checkpoints in any way you want (and can), I removed the clips on top and added some "alternative possibilities".

Have fun :mrgreen:

Image

http://rapidshare.com/files/252354027/c ... r02_v2.pk3 (1.9MB)


________________________________
CyberParcour02 v1
________________________________

A non-perfect maze, with loops. But can still be solved with the Wall Follower method... not very efficiently though :P

Maybe I'll go 3D with the next revision.

Have fun :mrgreen:

Image
Last edited by sev on Thu Apr 29, 2010 7:33 pm, edited 4 times in total.
sev
Alien
 
Posts: 248
Joined: Sat Mar 29, 2008 3:03 pm
Location: Switzerland

Postby Sven » Thu Jun 18, 2009 7:32 pm

cool make some turrets with waypoints for the 'bad ghosts' like in the original maze and its perfect (at the moment 9/10 with walker and ewheels from me to you 10/10)

like the layout and the style the textures and celshader are everytime very good for contrast and it gives a cool effect
EDIT: ...ingame 6/10 its not the hit ingame no trickjump things and its just bunnyhop...
can be solved with noclip+god :P
Sven
Alien trapper
 
Posts: 315
Joined: Sun Jun 01, 2008 8:38 am
Location: Berlin; Germany

Postby sev » Sun Jul 05, 2009 8:11 pm

Bump

Added a new version (v2) in the first post.
sev
Alien
 
Posts: 248
Joined: Sat Mar 29, 2008 3:03 pm
Location: Switzerland

Postby Gego » Mon Jul 27, 2009 5:00 pm

v2 is broken:
Code: Select all
EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.

Trying to connect...
"challenge 2]$|!AQv&Yc" received, sending connect request back to local:1
Got challenge response
Accepted

Connection accepted to local:1
--> client to server keepalive
<-- server to client keepalive

Server: Nexuiz build 11:52:35 Jul 26 2009 9075 release (progs 50558 crc)

<===================================>

CyberParcour02 by sev
CDAudio: Bad track number 0.
CSQC csprogs.dat loaded (crc=23396, size=392036)
Draw_CachePic: failed to load gfx/cyberparcour02_v2_radar.tga
Draw_CachePic: failed to load gfx/cyberparcour02_v2_mini.tga
======server ERROR in SelectSpawnPoint:
Cannot find a spawn point - please fix the map!

server EDICT 1:
classname      observer
netname        Gegoxaren
flags              8.0000
colormap           1.0000
team              13.0000
clientcolors     220.0000
netaddress     local
playermodel    models/player/nexus.zym
playerskin     1
spectatortime      1.6501
jointime           1.6501
allowedTimeouts     2.0000
playerid           1.0000
version_nagtime    16.4280
parm_idlesince    61.6501
soundentity    entity 53
hitplotfh         -1.0000
clientdata     entity 52
netname_previous Gegoxaren
scorekeeper    entity 51
Host_Error: server: Program error in function SelectSpawnPoint:
Cannot find a spawn point - please fix the map!
Tip: read above for entity information

QuakeC crash report for server:
s56989: CALL1      GLOBAL199
s56990: IFNOT      GLOBAL1, s56993
s56991: CALL0      GLOBAL7825
s56992: RETURN      (=entity 0)
s56993: IFNOT      some_spawn_has_been_used (=    0.0000), s56995
s56994: RETURN     world (=entity 0)
s56995: STORE_F     (=Cannot find a spawn point - please fix the map!), GLOBAL4
s56996: CALL1      GLOBAL209
             : SelectSpawnPoint : statement 108
             : PutObserverInServer : statement 2
             : PutClientInServer : statement 418
Client "Gegoxaren" dropped
CSQC unloaded
[Image
Image
Gego
Alien
 
Posts: 159
Joined: Wed Mar 01, 2006 4:39 pm

Postby sev » Mon Jul 27, 2009 5:18 pm

That's because the SVN version doesn't "accept" this kind of map as race maps anymore. The last time I checked it, most maps with old entity settings are affected by this, including for example powerslide, dibrun2 or test02.
sev
Alien
 
Posts: 248
Joined: Sat Mar 29, 2008 3:03 pm
Location: Switzerland

Postby Gego » Mon Jul 27, 2009 5:33 pm

oh....
humm... wonder what changed?
[Image
Image
Gego
Alien
 
Posts: 159
Joined: Wed Mar 01, 2006 4:39 pm

Postby Chubby » Mon Jul 27, 2009 6:23 pm

Gego wrote:oh....
humm... wonder what changed?


well, I see difference, I only don't know how to say it
Chubby
Alien trapper
 
Posts: 483
Joined: Wed Mar 19, 2008 8:00 pm
Location: here


Return to Nexuiz - Map Releases

Who is online

Users browsing this forum: No registered users and 1 guest

cron