[DM] north_arena

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[DM] north_arena

Postby kruntt » Fri Jul 17, 2009 10:13 pm

Arena-style map with a nordic touch:
Image

this map took me some more time than my last, but I hope it was worth it. Fortunately the bots move nice without selfinitiative from my side. I had the most fun while playing with weapon mutator (rocket launcher for all) and high skilled bots. Because the map is smaller, only a few weapons were put around.

download:

[EDIT] V1R2 http://omploader.org/vMjRvMQ/north_arena_v1r2.pk3

have fun
Last edited by kruntt on Mon Aug 10, 2009 5:46 pm, edited 2 times in total.
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Postby Dokujisan » Thu Jul 30, 2009 9:29 pm

link is broken
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Postby Sven » Fri Jul 31, 2009 9:36 am

great! :D
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Postby kruntt » Sat Aug 01, 2009 11:31 pm

re uploaded file:

http://omploader.org/vMjJ4MQ/north_arena_v1r1.pk3

greetings, kruntt
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Postby Dokujisan » Tue Aug 04, 2009 3:55 am

interesting map. I put it on my DM server (HODM) and it had a generally good response.

I think there might be a bit too much health. Might want to replace some of it with health shards instead of the regular health.

Also could face the jumppads in the direction that they push you. Right now, it looks like they push backward, but they instead send you across the map.

and maybe make the cones on the top level into something bigger (maybe small columns?) so there is something to hide behind to keep you from being completely exposed to shotgun/machinegun/crylink/nex fire. If someone grabs a nex, they can just go to town attacking people on the upper level and there's no place to hide. The bottom level has columns, which helps give something to duck behind.
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Postby kruntt » Thu Aug 06, 2009 9:31 pm

Thankyou for your suggestions, Dokujisan.

Agreed with you, that the jumppad are facing in the wrong direction. I already have a few ideas how to fix the map. I will look at this weekend.

greetings kruntt
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Postby kruntt » Mon Aug 10, 2009 5:45 pm

V1R2 ...
Image

download:
http://omploader.org/vMjRvMQ/north_arena_v1r2.pk3

fixes:
- changed medium health to small health
- puttet obstacles and brick-work on the upper floor so the player can better hide there
- designed other jumppads
- keyhunt gamemode
- slightly improvements here and there
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