cortez wrote:like i already said it a conversion so everything is like in the origninal.
seems like there are only minor complaints and no one has serious issues with this map so i leave it like it is. only if you cant life with the current version i will change something.
k0jak: do you always comment after watching the screenshots with out playing the map?
First of all, I am not exactly sure at WHICH version you looked at. Your version is not a conversion for these reasons:
1) It only has roughly the same layout, it offers new view angles (e.g. from below the stairs where the 100A is looking to the mortar room which is not possible in original dm6), which are not tested whether they change the balance of the map
2) you changed the health/armor items in a way that they don't reflect the ones from dm6, best example is the 100A which should just be a 50A at the jumppad.
3) the dm6 versions I've looked at (probably were the tourney ones, no idea) have the megahealth at the place where you put the strength (this is my biggest concern in general)
for 2 and 3 see
http://www.youtube.com/watch?v=ocio5pFRK3k
EDIT: OK, I got it, it's OA's conversion. However, for the sake of the map being played at all (in its current state there's no reason to play the map as it's unbalanced item-wise) I simply suggest to rather go for the orignal Q3A Tourney item layout. Not only is that one approved, but people also already know it by heart. That there are changes on the weapons side on the other hand was inevitable, but I think those replacements look good so far.