[MAP] Campinggrounds

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[MAP] Campinggrounds

Postby cortez » Sat Jul 25, 2009 10:57 pm

ImageImageImageImage Image

I converted Traks OA version to nexuiz.

http://www.filefront.com/14122797/q3dm6ish.pk3
Aneurysm 4 the win !!!!! :D
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Postby terencehill » Sun Jul 26, 2009 12:53 am

O_o Why the invisible jump pads?

About the items, I suggest to place an armor instead of the quad, and the quad instead of the armor where there are mega and armor together. Better the quad in the middle and the mega on the top of the jump pad. Just to make that point not so crucial.

I would like to use the mg too on this map :(

2 items (rocket ammo) not exactly on the ground:
http://pics.nexuizninjaz.com/images/jy3 ... cgwxrh.jpg
http://pics.nexuizninjaz.com/images/huo ... tlofbc.jpg
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Postby Chubby » Sun Jul 26, 2009 7:02 am

hehe, remake of Q3DM6 or Campgrounds. Love it
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Postby GreEn`mArine » Sun Jul 26, 2009 8:11 am

I suggest:
1) turn the armor at the jumppad into a 50 armor.
2) having the armor at the jumppad together with the MH is not a good choice at all. As a solution I'd suggest to switch MH and Strength. This way the items on the map are balanced OK even for 1v1 gameplay where no strength exists
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Postby k0jak » Sun Jul 26, 2009 11:17 pm

weird, strange, but ultimately different take on the campgrounds of Q3.

Only thing I dislike is probably the armour area opposite where the rail normally is, and then 100a/MH room..can't look down anymore into the main room from there, kinda seems to make it linear?

Or am I basically not seeing right from the screenshots? :P

Green is right, 100a+mh is not balanced at all, but rest of map looks nice cortez!
:]

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Postby cortez » Tue Jul 28, 2009 4:22 pm

like i already said it a conversion so everything is like in the origninal.

seems like there are only minor complaints and no one has serious issues with this map so i leave it like it is. only if you cant life with the current version i will change something.

k0jak: do you always comment after watching the screenshots with out playing the map?
Aneurysm 4 the win !!!!! :D
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Postby GreEn`mArine » Tue Jul 28, 2009 5:48 pm

cortez wrote:like i already said it a conversion so everything is like in the origninal.

seems like there are only minor complaints and no one has serious issues with this map so i leave it like it is. only if you cant life with the current version i will change something.

k0jak: do you always comment after watching the screenshots with out playing the map?

First of all, I am not exactly sure at WHICH version you looked at. Your version is not a conversion for these reasons:
1) It only has roughly the same layout, it offers new view angles (e.g. from below the stairs where the 100A is looking to the mortar room which is not possible in original dm6), which are not tested whether they change the balance of the map
2) you changed the health/armor items in a way that they don't reflect the ones from dm6, best example is the 100A which should just be a 50A at the jumppad.
3) the dm6 versions I've looked at (probably were the tourney ones, no idea) have the megahealth at the place where you put the strength (this is my biggest concern in general)

for 2 and 3 see http://www.youtube.com/watch?v=ocio5pFRK3k

EDIT: OK, I got it, it's OA's conversion. However, for the sake of the map being played at all (in its current state there's no reason to play the map as it's unbalanced item-wise) I simply suggest to rather go for the orignal Q3A Tourney item layout. Not only is that one approved, but people also already know it by heart. That there are changes on the weapons side on the other hand was inevitable, but I think those replacements look good so far.
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Postby Dokujisan » Thu Jul 30, 2009 11:14 pm

I didn't see anyone else mention this (sorry if I overlooked it), but there is a glitch on the map.
In one of the corners near the mortar (I think) it bounces you up into the ceiling and you get stuck there until someone kills you.
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Postby k0jak » Tue Aug 04, 2009 11:39 pm

cortez wrote:k0jak: do you always comment after watching the screenshots with out playing the map?


Calm down dear.

From the screenshots it's easy to see that the MH and armour don't belong toghether.
:]

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