[CTF] saint

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[CTF] saint

Postby littledevil666 » Wed Aug 05, 2009 12:44 am

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Postby merlijn » Sat Aug 08, 2009 5:18 pm

Very nice map, though there are 2 things you should fix:

- the Torch texture is missing.
- In the center (where the four jumppads are) there appear to be ledges you could stand on, but they are unreachable because of a hidden wall.
Before posting a reply, please read about the bikeshed
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Postby Strahlemann » Sun Aug 09, 2009 12:03 pm

I'm just telling from the screenshot now, but i would suggest to scale up converted q3 maps by a factor 1.2 to 1.4. I used this for my conversions of quake3 maps for the mappack and the daily q3map releases some time ago. You can do so using q3map2 with the -scale XX switch on the bsp.

Scaling up the map better fits the nexuiz gameplay because of the different and faster physics.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby hazmat643 » Sun Aug 23, 2009 9:12 am

looks fun :)
Strength is irrelevant
Resistance is futile

(\/)
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