[MAP]Chamber Of Atrocity

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[MAP]Chamber Of Atrocity

Postby Sven » Mon Aug 24, 2009 8:40 pm

New map ...failed project.

Download -UPDATED(1)

Screenshot:
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Last edited by Sven on Tue Aug 25, 2009 9:14 am, edited 1 time in total.
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Postby Sepelio » Mon Aug 24, 2009 9:21 pm

Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Dokujisan » Tue Aug 25, 2009 4:08 am

ugh... screw mediafire.
the download wouldnt work for me.

Could you please just use http://omploader.org or something similar?
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Postby Sven » Tue Aug 25, 2009 8:22 am

uh i tested it 1 minute ago and found the mistakes :oops: :P
and i have a better uploader :P (i forgot xD)

Edit: Downloadlink updated! -texture fixed -shader fixed -radar image 'fixed' and not mediafire, omploader...better :P
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Postby Sven » Tue Aug 25, 2009 9:21 am

Its uploaded as a .pk3 but you automaticly download as a .zip file...so press save and replace the 'Chamber_Of_Atrocity2.zip' with 'Chamber_Of_Atrocity2.pk3' then you download it as a pk3 (i have windows)
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Postby Sepelio » Tue Aug 25, 2009 10:18 am

Missing textures are indeed fixed.

So, whats the deal with the floor? It looks like you were looking for a slime texture that didnt do damage.

If this is the case it wont have worked because of two things I think. The floor brush is overlapping with the walls and is also exposed directly to void. So, if the liquid were see-thru you could see void. Try putting another brush beneath it to seal it off properly.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Dokujisan » Tue Aug 25, 2009 11:13 am

sven, after the complexity of capturecity_v3, I'm surprised that would release a map like this :-)

it's pretty simplistic and not really playable. In terms of style, it seems like it could be a base for a good map, but it's unfinished. Layout-wise, it reminds me of that Chess map, which is a decent DM map.

For CTF...I know there are some people who like the eggandbacon style of map, but this is even smaller than that, and there is no health.

:-/
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Postby FraNcoTirAdoR » Tue Aug 25, 2009 2:04 pm

Hmm, the feedbacks are not too good yet, I'will give it a look anyways too

EDIT: Uhm, yeah, it has kind of eggandbeacon simplicity as mentionoed earlier, combined with claustrophobic feeling. The package itself is 10 megs however, pretty surprising.
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Postby Sven » Wed Aug 26, 2009 8:35 am

Dokujisan wrote:sven, after the complexity of capturecity_v3, I'm surprised that would release a map like this :-)

it's pretty simplistic and not really playable. In terms of style, it seems like it could be a base for a good map, but it's unfinished. Layout-wise, it reminds me of that Chess map, which is a decent DM map.

For CTF...I know there are some people who like the eggandbacon style of map, but this is even smaller than that, and there is no health.

:-/


Hmm... it shouldn't be a map for playing my first idea was to make a 3d radar in the middle which shows th location and the team (and when you shoot on a box (the players was shown as boxes) in the radar the player should die at his location -but failed :( ) but while compiling: ERROR to many entities -.- but in the map in the middle is 0,08:1 and the models of the weapons too ;)

and the ground is reflecting... should not be slime ;)

btw i forgot to say a radar image is incl. and tons of bot waypoints ;)
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Postby Dokujisan » Sat Aug 29, 2009 8:38 am

oh I see. It's just an experiment.

Sounds interesting.
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