by SavageX » Sun Sep 13, 2009 9:15 am
@Mr. Bougo: Lighting is always something I'm fighting with. In this special case the map fog may be to blame, though. I'd like to have this map an "unhealthy" appearance (after all this is an industry-styled map - with leaking tanks of toxic stuff), so there's a rather thick yellow fog I may like to tweak later on.
@C.Brutail: I assume the old-schoolness may stem from the fact I'm very much into defining rooms with few, rather thick brushes. The roof construction also looks similar to those found in Quake 1 or 3. It's all pretty raw and minimalistic and makes the map look like it's been constructed with tons of meter-thick concrete.