well i expected some people wouldnt like it, because they are too comfortable with gaining the non-looseable control on this map

I think you just have to play the map more to understand why it is as it is. Here is a short explanation of new things that i thought you would notice:
- armor is now connected with the mega through those upper door, this means if you go out there you will give out the pickup sound of the armor, and you will run right into the nex of the external guy.
- if the connection is so that the mega is picked up earlier, then if you go through (the playerclipped

) teleport to get into the inner area, you will run into the rocketlauncher of the opponent, and its also possible for him to escape by closing back with RL.
- mortar is placed where it, because on perifery, its not possible to constantly pick up and dominate (unlike nex). You can also spam the mega room with its secondary when you predict the opponent going for the powerup.
- 25 armor replaced the 25 hp on the external area, because it worth less, but still worth enough so people will leave the highland area.
- same with the lot of little armor shards in the corner (where quad is), they worth quite much, but they can make you stuck down there.
- hagar is on the bottom area because after you take the teleport you can cover the mortar area with its secondary (angle on the opposite wall is calculated on it), also you can close the door leading out from the 100 armor area (well, technically all doors anyway)
- the 100 armor is put into that room because now using mortar secondary you can temporarily close down the powerup from the main room, it gives a little more controlling power to the external room. Also the inside guy can close the paths leading to it easier, using rocketlauncher (that is inside)
Item placement is not as it is because its just some random stuff, put together in 5 minutes, but rather the result of experiments with bundy and kojn to create a map derivate of final rage thats completely balanced, and provides more tactical possibilities than creating a pickup chain on the 3 powerups and run it every 30th second, and inbetween the pickups you take the external RL and nex: this was played 99,99% of the original version and its VERY far from tactics.