Sputnik

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Sputnik

Postby fabz0r » Mon Oct 05, 2009 10:03 pm

Advanced CTF first release

In the spirit of mentalspace, this one is all about speed, and huge leet jumps.

4 - 8 players, be warned this map is tricky.

Tell me what you think, as I look forward to laughing selfishly at your cries of despair.

HaVe FuN!!!

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http://www.fabianrosten.com/nexuiz/sputnik.pk3 2.0 Megs
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Postby halogene » Tue Oct 06, 2009 10:47 am

Lots of people hate space floaters, especially mental space.

Fortunately, I don't :D

To me, it is the ultimate fun to laser people off space floaters. I haven't tested your map yet, but what ruins the fun on space floaters for me is getting sniped constantly due to nex or CR campers/snipers. So if you must place a Nex or a CR in a space floater, my (selfish) advice would be to place it at a spot that is hard to reach but easily attackable from a distance, and, more important, at ONE spot only. That way there can be interesting fights over getting the Nex/CR in the first place.

Other than that I am looking forward to testing your map as soon as I find some time.
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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<Community>: http://www.xonotic.org
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Postby C.Brutail » Tue Oct 06, 2009 11:00 am

I'll look fo this, and in case I don't find problems, I'll put it up on DCC today.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Ronan » Tue Oct 06, 2009 11:12 am

The middle part is very unfriendly for beginner, you can't reach the enemy base without using weapon or hook, unless being a pro in movement.
It's not a map for a public server, sorry...
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Postby FraNcoTirAdoR » Tue Oct 06, 2009 1:15 pm

Unforunately i have to agree with Ronan, sorry to say but its a bad map: only 3 weapons, and nex is the usable from them on an open map like this, rocket and mortar is only good for movement but the player gets immediately nexed when trying to enter the other base that way. Also there are no ammo boxes, and its absolutely sure it wont be fun for the players to continously fall down in the middle of the map (if they miracleously manage to get there at all and not getting nexed half way)
Another open map with visibility on every single spawnpoints of the enemy, on a map that contains nex ---> it always fails. The tactical possibities are technically zero, no obstacles to hide behind, no territory control contained, one route to and from the enemy's flag.
Please, please, stop making maps like this, or cbctf1 or mentalspace :P We need more ctctf6-style and size maps.
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Postby Sepelio » Tue Oct 06, 2009 1:45 pm

Same as what Franco said.

Not friendly for the majority of the players and I dont think it would be particularly enjoyable at all. Sorry.
Possibly not the worst mapper in the world.

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