[Map] Future Factory

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Postby Kay » Mon Oct 26, 2009 11:02 am

hmm i cant find the auto-generated mapinfo in ~/data/maps

and i also dont get what C.Brutail said about "add them to the worldspawn entity"
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Postby sev » Mon Oct 26, 2009 11:10 am

The autogenerated file is stored in nexuiz/data/data/maps/

About the pk3:
The .mapinfo and .rtlights files go directly into the /maps/ folder, not in a subfolder.
You don't need to include the .prt file (and the .DS_Store files).

You shouldn't put textures in your mappack which already are included with Nexuiz . Only if you edited them, but then with your own file/folder names, not named the same as the original files.

And a last tip: If you want to test the pk3, make sure that you don't have the unpacked files in the data/map/, data/textures/ (and so on) folders, or they will be used instead of the ones packed in the pk3.
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Postby FraNcoTirAdoR » Mon Oct 26, 2009 11:24 am

Kay wrote:and there are almost never 12 people in a dm server, ok there are but there are many servers with 1on1 or 2on2, and i wanted to make a small map, ill make more big maps in future.


Nope, but there are 8 players constantly on most DM servers. By bigger size I mean extending it, not scaling it.
Actually I cant really tell too much about the playability of this map only by the pictures: maybe if you would release a version for the community for testing and feedbacks, we could have more accurate opinions about it. ;)
Image
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Postby Kay » Mon Oct 26, 2009 12:03 pm

sev wrote:The autogenerated file is stored in nexuiz/data/data/maps/

About the pk3:
The .mapinfo and .rtlights files go directly into the /maps/ folder, not in a subfolder.
You don't need to include the .prt file (and the .DS_Store files).

You shouldn't put textures in your mappack which already are included with Nexuiz . Only if you edited them, but then with your own file/folder names, not named the same as the original files.

And a last tip: If you want to test the pk3, make sure that you don't have the unpacked files in the data/map/, data/textures/ (and so on) folders, or they will be used instead of the ones packed in the pk3.


i cant remove the .DS_store files, i have a program what shows hidden files, you don't see them.

the textures aren't included in nexuiz, the trak5 textures are only in 2.5.2, but if there are servers with older versions it has to be, or not?
ill remove the strale_grey sky textures

ill try it if it works what you say, thanks.
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Postby Kay » Mon Oct 26, 2009 12:16 pm

Sev, i still cant get it working, can you please help me.

Could you make it a working pk3 of it. then i can learn of it and never have to ask it again

in this zip file are the needed files.
here.


the title needs to be : future arena
the author needs to be : [kay]
i want it dm and arena. and maybe tdm, (i included info_player_team1 and 2 in the map, but i dont know if that is enough to make it working)

could you do this for me please ( or someone els) then i have never to ask it again.

:wink:
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Postby sev » Mon Oct 26, 2009 1:05 pm

About the worldspawn entity: I don't know if it is possible to do that in NetRadiant, I simply open the .map file with a text editor to edit worldspawn keys.
I put some keys into your .map file (they are at the top, below the line "classname" "worldspawn"), but it needs to be recompiled to have any effect on the .bsp file.

About the map itself: Though it's relatively simple, I imagine it to be quite fun in 1on1 (Minsta) matches.
Last edited by sev on Thu Apr 29, 2010 7:04 pm, edited 1 time in total.
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Postby Kay » Mon Oct 26, 2009 1:38 pm

Thanks :P
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Postby Kay » Mon Oct 26, 2009 1:51 pm

hmm thanks anyway but its still the same i can only play it at dm and arena and lms

the title and author aren't there.

why?

i deleted all files and removed testpack from pk3 name
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Postby sev » Mon Oct 26, 2009 2:15 pm

It works fine on my system:
Image

You probably have an "empty" .mapinfo file either in nexuiz/data/maps/ or nexuiz/data/data/maps, or in a pk3 in the data folder that includes a .mapinfo file with the same path and name.
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Postby Samual » Mon Oct 26, 2009 2:50 pm

Would be interesting to try this in a 1v1, -- Nice job, and nice textures.
Do it yourself, or stop complaining.
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