Ok, you've worked on a few maps for Nexuiz.
So far, I find that you pretty quickly reject most feedback.
You're almost as bad as Cortez or Mikee when it comes to receiving feedback.
Both of those guys ask for feedback on their maps, but then they reject just about all of the feedback that they receive. It's pointless, really, to even give them feedback at all.
So, why even ask for feedback?
You keep telling me I'm entitled to my opinion, but I'm also entitled to not give my opinion, if it always gets rejected.
That is what I did with Cortez and Mikee. I just stopped talking to them about their maps because it was as productive as urinating on a brick wall. Apparently, they are just
fishing for compliments rather than asking for true feedback.
On vertical maps...
I don't consider aggressor to be a vertical map. There are some semi-successful maps that have a vertical layout for some parts of the map, like Towers (CTF map). But as you can see
in this video, that map has some flaws as well. The vertical layout of the bases and the middle structure is interesting, but it can also be completely skipped over with a rocket or laser.
For a DM map, you need some areas to have a battle, and your map only has one "battle" area, which is at the bottom.